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0002378SphereServerexecutable - windows buildpublic10-07-14 13:0923-11-14 19:21
Xfolder 
matex 
normalmajoralways
resolvedfixed 
 
0.56c Nightly 
Automated (specify build number)
AllowTelnetPacketFilter, Script_Profiler
FileCommands, NoHouseMuteSpeech
1971
0002378: Can't walk on not scripted static tile
If floors tile are not scripted can't walk on!
No tags attached.
Issue History
10-07-14 13:09XfolderNew Issue
14-07-14 01:46BenNote Added: 0002331
17-07-14 11:11XfolderNote Added: 0002339
18-07-14 00:34FeehNote Added: 0002340
18-07-14 11:22XfolderNote Added: 0002342
18-07-14 18:18FeehNote Added: 0002344
30-07-14 22:01darksun84Note Added: 0002383
07-08-14 10:41XuNNote Added: 0002387
11-09-14 19:59matexNote Added: 0002424
11-09-14 19:59matexAssigned To => matex
11-09-14 19:59matexStatusnew => feedback
27-09-14 16:04RizzNote Added: 0002441
23-11-14 19:21BenNote Added: 0002574
23-11-14 19:21BenStatusfeedback => resolved
23-11-14 19:21BenFixed in Version => 0.56c Nightly
23-11-14 19:21BenResolutionopen => fixed

Notes
(0002331)
Ben   
14-07-14 01:46   
how about an example...
(0002339)
Xfolder   
17-07-14 11:11   
if I have this in my scripts:

[ITEMDEF 04082]
DEFNAME=i_decorative_paver_1

I can walk on it, otherwise i can't :\
(0002340)
Feeh   
18-07-14 00:34   
Are you using custom MUL/UOPs?
Was not able to reproduce

I've removed many static tiles from my scripts and could still walk on them with GM=0
(0002342)
Xfolder   
18-07-14 11:22   
Yes i use custom mul. The only way to walk on it is scripting the tile.
(0002344)
Feeh   
18-07-14 18:18   
What is your custom tile flags ?
Virtue tiles have no flags
Teleporters have Flags: Surface, Bridge (moonglow, jhelom...)
Alchemical symbols have Flags: Background, Surface, ArticleA
Snow Tiles have Flags: Background, Surface, Unknown2
Water have Flags: Background, Impassable, Wet, Unknown2
Static grass have Flags: Background, Surface, Unknown2
Most floors have Flags: Background, Surface, ArticleA
Cave floor have Flags: Background, Surface, NoShoot, Unknown2

I'm assuming you're now using the latest sphere version
I don't really know how sphere handle the movement but I'm trying my best
Until we solve that, you can leave the floor scripted. Sphere does have scripts for many static tiles.
(0002383)
darksun84   
30-07-14 22:01   
You can write in the Sphere's console : d ui

A file named unscripted_items.scp will be created in the Sphere's folder, inside the file there will be also your custom floor tiles, then you have just to place it in the scripts folder :D.
(0002387)
XuN   
07-08-14 10:41   
Can you give out some more information? Are these tiles over unpassable terrain, over other walkable tiles... what is around them?
(0002424)
matex   
11-09-14 19:59   
Can you report on this using the newest Version? I think i maybe got that one in the walk checking code.
(0002441)
Rizz   
27-09-14 16:04   
still have some problem of walking here...
where is unscripted_items.scp ?
(0002574)
Ben   
23-11-14 19:21   
Found and fixed this issue. Item flags will be taken directly from tiledata if no ITEMDEF is found.