Notes |
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(0002331)
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Ben
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14-07-14 01:46
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if I have this in my scripts:
[ITEMDEF 04082]
DEFNAME=i_decorative_paver_1
I can walk on it, otherwise i can't :\ |
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(0002340)
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Feeh
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18-07-14 00:34
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Are you using custom MUL/UOPs?
Was not able to reproduce
I've removed many static tiles from my scripts and could still walk on them with GM=0 |
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Yes i use custom mul. The only way to walk on it is scripting the tile. |
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(0002344)
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Feeh
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18-07-14 18:18
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What is your custom tile flags ?
Virtue tiles have no flags
Teleporters have Flags: Surface, Bridge (moonglow, jhelom...)
Alchemical symbols have Flags: Background, Surface, ArticleA
Snow Tiles have Flags: Background, Surface, Unknown2
Water have Flags: Background, Impassable, Wet, Unknown2
Static grass have Flags: Background, Surface, Unknown2
Most floors have Flags: Background, Surface, ArticleA
Cave floor have Flags: Background, Surface, NoShoot, Unknown2
I'm assuming you're now using the latest sphere version
I don't really know how sphere handle the movement but I'm trying my best
Until we solve that, you can leave the floor scripted. Sphere does have scripts for many static tiles. |
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You can write in the Sphere's console : d ui
A file named unscripted_items.scp will be created in the Sphere's folder, inside the file there will be also your custom floor tiles, then you have just to place it in the scripts folder :D. |
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(0002387)
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XuN
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07-08-14 10:41
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Can you give out some more information? Are these tiles over unpassable terrain, over other walkable tiles... what is around them? |
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(0002424)
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matex
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11-09-14 19:59
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Can you report on this using the newest Version? I think i maybe got that one in the walk checking code. |
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(0002441)
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Rizz
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27-09-14 16:04
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still have some problem of walking here...
where is unscripted_items.scp ? |
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(0002574)
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Ben
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23-11-14 19:21
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Found and fixed this issue. Item flags will be taken directly from tiledata if no ITEMDEF is found. |
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