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Looks like that if i cast paralyze field and then fire field at the same spot, the problem appears as you described.
But if i cast fire field and then paralyze field, the fire field actually unparalyze you (even if the paralyze field spell icon is still present in the player layer 38 after the player step out). |
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(0002421)
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Coruja
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28-08-14 00:26
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I created a workaround to fix this. Horrible solution, but it's fine for a temporary workaround
scripts/items/sphere_item_animations.scp:
[ITEMDEF 03967]
DEFNAME=i_fx_field_paralyze
...
ON=@Step
IF (<ARGN1>) //Dont try to paralyze again if the char already got paralyzed
return 1
ENDIF |
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(0002474)
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XuN
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13-10-14 17:07
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The best option we can provide to offer 'control' over all situations is to leave it this way, so people can allow/deny the effects of multiple walls. |
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