SphereServer BugTracker - SphereServer
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0002392SphereServerexecutable - genericpublic24-08-14 21:4813-10-14 17:07
Coruja 
XuN 
normalmajoralways
resolvedfixed 
 
0.56c Nightly 
Automated (specify build number)
None
None
0002392: [Major] Paralyze Field + Fire Field
When I step into a paralyze field + fire field at the same spot, there's no way to get out there because I will get paralyzed but the fire field wont unparalyze when damage, and the damage always disturb any other spell too

The correct behavior is make the fire field damage break the paralyze effect
Using 21 aug 2014 build
No tags attached.
Issue History
24-08-14 21:48CorujaNew Issue
25-08-14 17:31darksun84Note Added: 0002413
28-08-14 00:26CorujaNote Added: 0002421
13-10-14 17:07XuNNote Added: 0002474
13-10-14 17:07XuNStatusnew => resolved
13-10-14 17:07XuNFixed in Version => 0.56c Nightly
13-10-14 17:07XuNResolutionopen => fixed
13-10-14 17:07XuNAssigned To => XuN

Notes
(0002413)
darksun84   
25-08-14 17:31   
Looks like that if i cast paralyze field and then fire field at the same spot, the problem appears as you described.

But if i cast fire field and then paralyze field, the fire field actually unparalyze you (even if the paralyze field spell icon is still present in the player layer 38 after the player step out).
(0002421)
Coruja   
28-08-14 00:26   
I created a workaround to fix this. Horrible solution, but it's fine for a temporary workaround

scripts/items/sphere_item_animations.scp:

[ITEMDEF 03967]
DEFNAME=i_fx_field_paralyze
...

ON=@Step
IF (<ARGN1>) //Dont try to paralyze again if the char already got paralyzed
 return 1
ENDIF
(0002474)
XuN   
13-10-14 17:07   
The best option we can provide to offer 'control' over all situations is to leave it this way, so people can allow/deny the effects of multiple walls.