Notes |
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(0002425)
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Ben
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13-09-14 17:01
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The distance is 12 and has always been 12... nothing changed here |
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(0002427)
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Coruja
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14-09-14 01:34
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bah that's strange.. but anyway I think it is a good idea change this default range to 14 tiles
I made a quick search on runuo files, and found that it uses 14 too
public void CallGuards( Point3D p )
{
if ( IsDisabled() )
return;
IPooledEnumerable eable = Map.GetMobilesInRange( p, 14 );
...
} |
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(0002428)
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XuN
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16-09-14 10:02
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Are you talking about NPCs calling guards? If so, maybe what confuses you is the fact that NPCs have to see the character (CanSee) to call guards on him. |
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(0002433)
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Coruja
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16-09-14 21:42
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the guards are called by players, just imagine this scenario:
there's 20 miners on minoc mine, then a single PK appears on the mine entrance (inside the mine and inside guarded region). The PK will stay here just casting flamestrike on all players, and it will kill these 20 players without any problem even with all of them calling 'guards' at each second, but no guards will appear, the PK is too distant
the question is not about "oh, he killed all miners, thats wrong", but actually ppl are taking advantage using this 'exploit' to kill inside guarded region preventing someone call guards |
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(0002464)
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Ben
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11-10-14 15:08
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This should be resolved as the distance is now set to 14 |
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