SphereServer BugTracker - SphereServer
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0002398SphereServerexecutable - genericpublic13-09-14 10:4811-10-14 15:08
Coruja 
Ben 
normalminoralways
resolvedfixed 
 
0.56c Nightly 
Automated (specify build number)
None
None
0002398: Range to call guards
On latest nightly builds, the range to call guards is too short, the only way to call guards against someone is come too close to this char (maybe 5~8 tiles)

someone can check this distance on sphere source? I think the correct range it should be is =< 14 tiles
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Issue History
13-09-14 10:48CorujaNew Issue
13-09-14 17:01BenNote Added: 0002425
14-09-14 01:34CorujaNote Added: 0002427
16-09-14 10:02XuNNote Added: 0002428
16-09-14 21:42CorujaNote Added: 0002433
11-10-14 15:08BenNote Added: 0002464
11-10-14 15:08BenStatusnew => resolved
11-10-14 15:08BenFixed in Version => 0.56c Nightly
11-10-14 15:08BenResolutionopen => fixed
11-10-14 15:08BenAssigned To => Ben

Notes
(0002425)
Ben   
13-09-14 17:01   
The distance is 12 and has always been 12... nothing changed here
(0002427)
Coruja   
14-09-14 01:34   
bah that's strange.. but anyway I think it is a good idea change this default range to 14 tiles

I made a quick search on runuo files, and found that it uses 14 too

public void CallGuards( Point3D p )
{
    if ( IsDisabled() )
        return;

    IPooledEnumerable eable = Map.GetMobilesInRange( p, 14 );
    ...
}
(0002428)
XuN   
16-09-14 10:02   
Are you talking about NPCs calling guards? If so, maybe what confuses you is the fact that NPCs have to see the character (CanSee) to call guards on him.
(0002433)
Coruja   
16-09-14 21:42   
the guards are called by players, just imagine this scenario:
there's 20 miners on minoc mine, then a single PK appears on the mine entrance (inside the mine and inside guarded region). The PK will stay here just casting flamestrike on all players, and it will kill these 20 players without any problem even with all of them calling 'guards' at each second, but no guards will appear, the PK is too distant

the question is not about "oh, he killed all miners, thats wrong", but actually ppl are taking advantage using this 'exploit' to kill inside guarded region preventing someone call guards
(0002464)
Ben   
11-10-14 15:08   
This should be resolved as the distance is now set to 14