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0002411SphereServerexecutable - genericpublic29-09-14 00:4308-10-14 14:04
Stanic 
XuN 
normalmajoralways
resolvedfixed 
 
0.56c Nightly 
Automated (specify build number)
None
None
0002411: Paralyze Field and Fire Field
If some player cast "Paralyze Field" and "Fire Field" in the same tile, and another player step in this same tile, he never lose the "Paralyze Field" effect and will die because the "Fire Field" effect.
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Issue History
29-09-14 00:43StanicNew Issue
29-09-14 02:05RizzNote Added: 0002442
29-09-14 02:43StanicNote Added: 0002446
29-09-14 11:26RizzNote Added: 0002448
29-09-14 11:26RizzNote Edited: 0002448bug_revision_view_page.php?bugnote_id=0002448#r710
29-09-14 11:27RizzNote Edited: 0002448bug_revision_view_page.php?bugnote_id=0002448#r711
08-10-14 14:04XuNNote Added: 0002456
08-10-14 14:04XuNStatusnew => resolved
08-10-14 14:04XuNFixed in Version => 0.56c Nightly
08-10-14 14:04XuNResolutionopen => fixed
08-10-14 14:04XuNAssigned To => XuN

Notes
(0002442)
Rizz   
29-09-14 02:05   
You should add your build version... this is fixed already in mine.
I use r2036
(0002446)
Stanic   
29-09-14 02:43   
I'm using the r2038 and the problem remains.
(0002448)
Rizz   
29-09-14 11:26   
(edited on: 29-09-14 11:27)
For me is working good, my flags are:

MagicFlags=04|08|010

Maybe you have scripted something on spell walls?

(0002456)
XuN   
08-10-14 14:04   
Changes in r1998 stoped items over another items blocking the effects of others to make it easier to allow/block/select what do you want to take effect.

If you want to block ALWAYS the paralyze effect if a fire field (or another item) is in the same spot you can use @Step trigger in the i_fx_field_paralyze item checking for them.