SphereServer BugTracker - SphereServer
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0002414SphereServerexecutable - genericpublic30-09-14 11:5413-10-14 17:06
Rizz 
XuN 
normalmajoralways
resolvedfixed 
 
0.56c Nightly 
Automated (specify build number)
None
None
2036
0002414: @hitcheck stops to fire when your opponent hides himself
@hitcheck doesn't fire when your opponent hides himself (also using attacklast).

This is non-sense, if you mind to replace all the combat system with this trigger you should enable the possibility to do that and use cansee/canseelos on sphere_combat.

Right now if your opponent hides himself often, you cannot swing... never. To swing you have to double click like a crazy on the char status or spam attacklast to let @hitcheck fires again.
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Issue History
30-09-14 11:54RizzNew Issue
30-09-14 11:55RizzNote Added: 0002450
08-10-14 13:49XuNNote Added: 0002453
13-10-14 17:06XuNNote Added: 0002473
13-10-14 17:06XuNStatusnew => resolved
13-10-14 17:06XuNFixed in Version => 0.56c Nightly
13-10-14 17:06XuNResolutionopen => fixed
13-10-14 17:06XuNAssigned To => XuN

Notes
(0002450)
Rizz   
30-09-14 11:55   
Is the same if a player move 19 tiles away, @hitcheck stops to fire again.
(0002453)
XuN   
08-10-14 13:49   
Maybe client limitation? the HitCheck code is placed above these checks so it should not give any problem.
(0002473)
XuN   
13-10-14 17:06   
Since the trigger is being called before any checks ... the only think I can figure out are 2 things: a) You have something conflicting with this. b) The client won't even try to attack what it cannot see. Hence we can do nothing to help in this situation.