SphereServer BugTracker - SphereServer | |||||
| View Issue Details | |||||
| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0002414 | SphereServer | executable - generic | public | 30-09-14 11:54 | 13-10-14 17:06 |
| Reporter | Rizz | ||||
| Assigned To | XuN | ||||
| Priority | normal | Severity | major | Reproducibility | always |
| Status | resolved | Resolution | fixed | ||
| Platform | OS | OS Version | |||
| Product Version | |||||
| Target Version | Fixed in Version | 0.56c Nightly | |||
| Nightly Version | Automated (specify build number) | ||||
| Experimental Flags | None | ||||
| Option Flags | None | ||||
| Internal Build Number | 2036 | ||||
| Summary | 0002414: @hitcheck stops to fire when your opponent hides himself | ||||
| Description | @hitcheck doesn't fire when your opponent hides himself (also using attacklast). This is non-sense, if you mind to replace all the combat system with this trigger you should enable the possibility to do that and use cansee/canseelos on sphere_combat. Right now if your opponent hides himself often, you cannot swing... never. To swing you have to double click like a crazy on the char status or spam attacklast to let @hitcheck fires again. | ||||
| Steps To Reproduce | |||||
| Additional Information | |||||
| Tags | No tags attached. | ||||
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| Attached Files | |||||
| Issue History | |||||
| Date Modified | Username | Field | Change | ||
| 30-09-14 11:54 | Rizz | New Issue | |||
| 30-09-14 11:55 | Rizz | Note Added: 0002450 | |||
| 08-10-14 13:49 | XuN | Note Added: 0002453 | |||
| 13-10-14 17:06 | XuN | Note Added: 0002473 | |||
| 13-10-14 17:06 | XuN | Status | new => resolved | ||
| 13-10-14 17:06 | XuN | Fixed in Version | => 0.56c Nightly | ||
| 13-10-14 17:06 | XuN | Resolution | open => fixed | ||
| 13-10-14 17:06 | XuN | Assigned To | => XuN | ||
| Notes | |||||
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