SphereServer BugTracker - SphereServer
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0002455SphereServerexecutable - genericpublic04-01-15 19:5008-02-15 19:25
Terrikate 
Ben 
normaltweakalways
closednot fixable 
 
 
Automated (specify build number)
None
None
0002455: Rubber band effect when try to pass on a npc
On all maps except those based on felucca (map0)

https://www.youtube.com/watch?v=6xovga0P2fY [^]
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Issue History
04-01-15 19:50TerrikateNew Issue
17-01-15 20:33BenNote Added: 0002641
07-02-15 05:54CorujaNote Added: 0002668
08-02-15 19:25BenNote Added: 0002671
08-02-15 19:25BenStatusnew => closed
08-02-15 19:25BenAssigned To => Ben
08-02-15 19:25BenResolutionopen => not fixable

Notes
(0002641)
Ben   
17-01-15 20:33   
Don't think this is fixable.
Did a few tests and the client will not send the walk request when on map0 when it knows it can't walk there, but on all other maps, it sends the walk request so the server needs to reject it.
If the connection is a little slow, the client will do the move before it receives the reject packet which then causes the rubber banding effect.
(0002668)
Coruja   
07-02-15 05:54   
maybe it's because the client uses stamina check only on felluca (OSI uses felluca as 'war' facet). So on felucca all stamina behavior is checked directly on client-side, and on others maps the client dont make this check, so sphere will check it on server-side

and if the walk request is denied on server-side, it will make this rubberband effect on the client
(0002671)
Ben   
08-02-15 19:25   
So this is obviously a client issue... closing