Notes |
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(0002641)
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Ben
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17-01-15 20:33
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Don't think this is fixable.
Did a few tests and the client will not send the walk request when on map0 when it knows it can't walk there, but on all other maps, it sends the walk request so the server needs to reject it.
If the connection is a little slow, the client will do the move before it receives the reject packet which then causes the rubber banding effect. |
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(0002668)
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Coruja
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07-02-15 05:54
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maybe it's because the client uses stamina check only on felluca (OSI uses felluca as 'war' facet). So on felucca all stamina behavior is checked directly on client-side, and on others maps the client dont make this check, so sphere will check it on server-side
and if the walk request is denied on server-side, it will make this rubberband effect on the client |
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(0002671)
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Ben
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08-02-15 19:25
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So this is obviously a client issue... closing |
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