Notes |
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(0002691)
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Coruja
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22-02-15 02:17
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there's no anim 1.2, it's 12 :P
sphere internal animations are a bit messed, because sphere get the attack animation based on the item TYPEDEF instead ID. Which means: every t_weapon_mace_pick will have the same anim, and this can made some weapons have wrong animations
strangely OSI uses swordmanship skill on all polearms (halberd/bardiche/scythe), so check if you're using TYPEDEF t_weapon_sword on these items. Here I'm using t_weapon_sword on halberd and it's working fine |
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(0002695)
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MirroR
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22-02-15 04:08
(edited on: 22-02-15 04:14) |
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I dont understand ! what should I use ?
already t_weapon_sword
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(0002702)
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Coruja
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23-02-15 21:45
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previously I tried it here and it was working fine, but now I tried again and got the same halberd problem
all weapons was using a random attack anim, making it use this weird anim sometimes. I just disabled this 'randomizer' to make weapons use proper anims instead random anims, and now it seems to be working fine |
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(0002721)
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XuN
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05-03-15 14:57
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I've tested this too and it's working to me, reopen if not. |
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