SphereServer BugTracker - SphereServer
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0002478SphereServerexecutable - windows buildpublic17-02-15 08:4905-03-15 14:57
MirroR 
Coruja 
normalminorrandom
resolvedfixed 
 
0.56c Nightly 
Automated (specify build number)
None
None
2186
0002478: Combat Animation Issue
http://uoroa.com/ff.gif [^]
src.anim 1.2
it seems like there is a problem on a horse.
Combat
Issue History
17-02-15 08:49MirroRNew Issue
17-02-15 08:50MirroRTag Attached: Combat
22-02-15 02:17CorujaNote Added: 0002691
22-02-15 04:08MirroRNote Added: 0002695
22-02-15 04:14MirroRNote Edited: 0002695bug_revision_view_page.php?bugnote_id=0002695#r843
23-02-15 21:45CorujaNote Added: 0002702
05-03-15 14:57XuNNote Added: 0002721
05-03-15 14:57XuNStatusnew => resolved
05-03-15 14:57XuNFixed in Version => 0.56c Nightly
05-03-15 14:57XuNResolutionopen => fixed
05-03-15 14:57XuNAssigned To => Coruja

Notes
(0002691)
Coruja   
22-02-15 02:17   
there's no anim 1.2, it's 12 :P

sphere internal animations are a bit messed, because sphere get the attack animation based on the item TYPEDEF instead ID. Which means: every t_weapon_mace_pick will have the same anim, and this can made some weapons have wrong animations

strangely OSI uses swordmanship skill on all polearms (halberd/bardiche/scythe), so check if you're using TYPEDEF t_weapon_sword on these items. Here I'm using t_weapon_sword on halberd and it's working fine
(0002695)
MirroR   
22-02-15 04:08   
(edited on: 22-02-15 04:14)
I dont understand ! what should I use ?
already t_weapon_sword

(0002702)
Coruja   
23-02-15 21:45   
previously I tried it here and it was working fine, but now I tried again and got the same halberd problem

all weapons was using a random attack anim, making it use this weird anim sometimes. I just disabled this 'randomizer' to make weapons use proper anims instead random anims, and now it seems to be working fine
(0002721)
XuN   
05-03-15 14:57   
I've tested this too and it's working to me, reopen if not.