SphereServer BugTracker - SphereServer | |||||
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ID | Project | Category | View Status | Date Submitted | Last Update |
0002498 | SphereServer | executable - windows build | public | 27-03-15 04:26 | 27-03-15 08:37 |
Reporter | lazarus | ||||
Assigned To | XuN | ||||
Priority | normal | Severity | major | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Platform | Windows | OS | Windows 7 | OS Version | 7 |
Product Version | |||||
Target Version | Fixed in Version | 0.56c Nightly | |||
Nightly Version | Not Available | ||||
Experimental Flags | None | ||||
Option Flags | None | ||||
Internal Build Number | 2233 | ||||
Summary | 0002498: ON=@Death function working bad (threads) | ||||
Description | REV 2233 blank server Just kill a NPC and you get some thread errors: Same with players. 00:19:DEBUG:__ thread (8196) __ | # | _____ function _____________ | ticks passed from previous function start ______ 00:19:DEBUG:>> 8196 | 0 | CWorld::OnTick | +0 00:19:DEBUG:>> 8196 | 1 | CSector::OnTick | +0 00:19:DEBUG:>> 8196 | 2 | CChar::OnTick | +0 <-- exception catch point (below is guessed and could be incorrect!) 00:19:DEBUG:>> 8196 | 3 | CChar::Death | +0 00:19:DEBUG:>> 8196 | 4 | CVarDefMap::Empty | +0 00:19:CRITICAL:"Access Violation" (0x1dc45), in CChar::Tick() 0000001 "death" 00:20:1:'admin1' commands 'str 4000'=1 00:20:DEBUG:__ thread (8196) __ | # | _____ function _____________ | ticks passed from previous function start ______ 00:20:DEBUG:>> 8196 | 0 | CWorld::OnTick | +0 00:20:DEBUG:>> 8196 | 1 | CSector::OnTick | +0 00:20:DEBUG:>> 8196 | 2 | CChar::OnTick | +0 <-- exception catch point (below is guessed and could be incorrect!) 00:20:DEBUG:>> 8196 | 3 | CChar::Death | +0 00:20:DEBUG:>> 8196 | 4 | CVarDefMap::Empty | +0 00:20:CRITICAL:"Access Violation" (0x1dc45), in CChar::Tick() 0000001 "death" 00:20:DEBUG:__ thread (8196) __ | # | _____ function _____________ | ticks passed from previous function start ______ 00:20:DEBUG:>> 8196 | 0 | CWorld::OnTick | +0 00:20:DEBUG:>> 8196 | 1 | CSector::OnTick | +0 00:20:DEBUG:>> 8196 | 2 | CChar::OnTick | +0 <-- exception catch point (below is guessed and could be incorrect!) 00:20:DEBUG:>> 8196 | 3 | CChar::Death | +0 00:20:DEBUG:>> 8196 | 4 | CVarDefMap::Empty | +16 00:20:CRITICAL:"Access Violation" (0x1dc45), in CChar::Tick() 0000001 "death" | ||||
Steps To Reproduce | -Open server -Kill NPC -On Death functions call. -Thread problems. | ||||
Additional Information | |||||
Tags | No tags attached. | ||||
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Attached Files | |||||
Issue History | |||||
Date Modified | Username | Field | Change | ||
27-03-15 04:26 | lazarus | New Issue | |||
27-03-15 08:37 | XuN | Note Added: 0002756 | |||
27-03-15 08:37 | XuN | Status | new => resolved | ||
27-03-15 08:37 | XuN | Fixed in Version | => 0.56c Nightly | ||
27-03-15 08:37 | XuN | Resolution | open => fixed | ||
27-03-15 08:37 | XuN | Assigned To | => XuN |
Notes | |||||
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