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0002517SphereServerexecutable - genericpublic12-06-15 16:5522-09-15 05:58
Rizz 
XuN 
normalmajoralways
assignedreopened 
 
0.56c Nightly 
Automated (specify build number)
None
None
2338
0002517: Dragons use fireball instead of explosion and is not possible to avoid damages running away
Dragons now use fireball istead on explosion, players are complaining bcuz is not possible to avoid the damages running away from the mobs.
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Issue History
12-06-15 16:55RizzNew Issue
13-06-15 11:28XuNNote Added: 0002819
13-06-15 11:28XuNStatusnew => resolved
13-06-15 11:28XuNFixed in Version => 0.56c Nightly
13-06-15 11:28XuNResolutionopen => fixed
13-06-15 11:28XuNAssigned To => XuN
13-06-15 12:21XuNNote Added: 0002821
13-06-15 12:21XuNStatusresolved => feedback
13-06-15 12:21XuNResolutionfixed => reopened
13-06-15 12:21XuNStatusfeedback => new
13-06-15 17:36XuNStatusnew => resolved
13-06-15 17:36XuNResolutionreopened => fixed
14-06-15 19:44RizzNote Added: 0002827
14-06-15 19:44RizzStatusresolved => feedback
14-06-15 19:44RizzResolutionfixed => reopened
14-06-15 19:45RizzNote Edited: 0002827bug_revision_view_page.php?bugnote_id=0002827#r866
29-06-15 09:07RizzNote Added: 0002887
29-06-15 09:07RizzStatusfeedback => assigned
23-07-15 20:33RizzNote Added: 0002935
22-09-15 05:58RizzNote Added: 0002976

Notes
(0002819)
XuN   
13-06-15 11:28   
Added local.sound to @Effect and @SpellEffect triggers, by default it uses spell->sound excepting effects from potions which will have a random value between 0x030 and 0x031 (old value), this is writable, 0 means no sound.

Will work on tomorrow's build.
(0002821)
XuN   
13-06-15 12:21   
Wrong ticket :)
I'm checking this and it seems ok... it's casting breath if target's distance is < 15.

Added BREATH.TYPE to Breath's animation, this will tell Sphere what type of effect to use (same types as .effect).
    - To help keeping old behaviour (explosion on target instead of following fireball) I added BREATH.ANIM and BREATH.TYPE to every brain_dragon in sphere_monsters.scp and sphere_monsters_custom.scp, just remove the // on these lines with a quick find&replace to enable old style breath.
(0002827)
Rizz   
14-06-15 19:44   
(edited on: 14-06-15 19:45)
BREATH.ANIM works.

BREATH.TYPE = 1 --> lightning on target
BREATH.TYPE = 2,3 ---> explosion on target

Basically i cannot have the old breath area beahviour.

Is not possible to run away, even 20 tiles away you get the spell.

(0002887)
Rizz   
29-06-15 09:07   
Any news?
(0002935)
Rizz   
23-07-15 20:33   
Nothing?
(0002976)
Rizz   
22-09-15 05:58   
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