Notes |
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(0002819)
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XuN
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13-06-15 11:28
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Added local.sound to @Effect and @SpellEffect triggers, by default it uses spell->sound excepting effects from potions which will have a random value between 0x030 and 0x031 (old value), this is writable, 0 means no sound.
Will work on tomorrow's build. |
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(0002821)
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XuN
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13-06-15 12:21
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Wrong ticket :)
I'm checking this and it seems ok... it's casting breath if target's distance is < 15.
Added BREATH.TYPE to Breath's animation, this will tell Sphere what type of effect to use (same types as .effect).
- To help keeping old behaviour (explosion on target instead of following fireball) I added BREATH.ANIM and BREATH.TYPE to every brain_dragon in sphere_monsters.scp and sphere_monsters_custom.scp, just remove the // on these lines with a quick find&replace to enable old style breath. |
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(0002827)
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Rizz
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14-06-15 19:44
(edited on: 14-06-15 19:45) |
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BREATH.ANIM works.
BREATH.TYPE = 1 --> lightning on target
BREATH.TYPE = 2,3 ---> explosion on target
Basically i cannot have the old breath area beahviour.
Is not possible to run away, even 20 tiles away you get the spell.
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(0002887)
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Rizz
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29-06-15 09:07
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(0002935)
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Rizz
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23-07-15 20:33
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(0002976)
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Rizz
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22-09-15 05:58
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