Notes |
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the bug not is the color of corpse.
the bug IS the corpse created when bonded pet die, they turn ghosts, dont make corpse create.
I have a temp fix,
on=@deathcorpse
if (<src.bonded>==1)
argo.remove
endif
Sorry for my english sucks. |
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(0002875)
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XuN
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27-06-15 11:37
(edited on: 27-06-15 11:39) |
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ON=@Death
tag.DeathFlags |=death_nocorpse // No corpse will be created, nor loot droped to the corpse (so it's not being removed along with the corpse).
I think it's better to have corpses created, it's easier to block the corpse's creation that have it disabled and create a corpse, setting it up, moving all the loot ...
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(0002877)
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XuN
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27-06-15 12:33
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Found a problem making npcs to be disconnected when loading server.
However, Coruja, I can't find a way to force the bonded packet to be active everytime ... right now the char is grey when it die, if you .update you'll continue seeing it fine, but if you go out of view, so it must be loaded again, it become 'normal' again ... Maybe addChar()'s packet overrides this one ... you are the one that knows how this packet works, maybe you can take a look on this :) |
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