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0002558SphereServerexecutable - windows buildpublic23-09-15 00:1025-09-15 18:25
azmanomer 
XuN 
normalmajoralways
resolvedfixed 
16-06-2013, 0.56b Prerelease 
0.56c Nightly 
Automated (specify build number)
None
None
2452
0002558: Cant hit npc
When i try to hit any npc nothing happened and console gave debug errors. I couldnt test with players.

00:38:DEBUG:__ thread (22264) __ | # | _____ function _____________ | ticks passed from previous function start ______
00:38:DEBUG:>> 22264 | 0 | CWorld::OnTick | +0
00:38:DEBUG:>> 22264 | 1 | CSector::OnTick | +0
00:38:DEBUG:>> 22264 | 2 | CChar::OnTick | +0 <-- exception catch point (below is guessed and could be incorrect!)
00:38:DEBUG:>> 22264 | 3 | CChar::Skill_Done | +0
00:38:DEBUG:>> 22264 | 4 | CChar::Skill_Stage | +0
00:38:DEBUG:>> 22264 | 5 | CChar::Skill_Fighting | +0
00:38:DEBUG:>> 22264 | 6 | CChar::Fight_HitTry | +0
00:38:DEBUG:>> 22264 | 7 | CChar::Fight_Hit | +0
00:38:DEBUG:>> 22264 | 8 | CResource::Calc_CombatAttackSpeed | +0
00:38:DEBUG:>> 22264 | 9 | CChar::Stat_GetAdjusted | +0
00:38:DEBUG:>> 22264 | 10 | CChar::Stat_GetBase | +0
00:38:CRITICAL:"Integer: Divide by Zero" (0x1a1ef3), in CChar::Tick() 0000002 "timer expired"
.add c_llama
attack
CombatSpeedEra= 0
SpeedScaleFactor=15000
CombatFlags=01000
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Issue History
23-09-15 00:10azmanomerNew Issue
25-09-15 18:25XuNStatusnew => resolved
25-09-15 18:25XuNFixed in Version => 0.56c Nightly
25-09-15 18:25XuNResolutionopen => fixed
25-09-15 18:25XuNAssigned To => XuN

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