SphereServer BugTracker - SphereServer |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0002564 | SphereServer | executable - windows build | public | 24-11-15 00:31 | 08-12-15 11:47 |
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Reporter | darksun84 | |
Assigned To | Coruja | |
Priority | normal | Severity | major | Reproducibility | always |
Status | resolved | Resolution | fixed | |
Platform | | OS | | OS Version | |
Product Version | | |
Target Version | | Fixed in Version | 0.56c Nightly | |
Nightly Version | Automated (specify build number) |
Experimental Flags | None |
Option Flags | None |
Internal Build Number | 2583 |
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Summary | 0002564: NPC timer super high Values |
Description | After i put Nightly Build 2583, sometime a NPC (And also Players Character) get a super high value in his timer value (look at screenshot) so it doesn't performs any action until timer is set to 1 or a world save is performed. |
Steps To Reproduce | Just continue to add a NPC that get a super high timer value. |
Additional Information | |
Tags | No tags attached. |
Relationships | |
Attached Files | Immaginezz.png (399,984) 24-11-15 00:31 http://tracker.sphere.torfo.org/bugs/file_download.php?file_id=117&type=bug |
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Issue History |
Date Modified | Username | Field | Change |
24-11-15 00:31 | darksun84 | New Issue | |
24-11-15 00:31 | darksun84 | File Added: Immaginezz.png | |
24-11-15 00:39 | darksun84 | Note Added: 0002992 | |
24-11-15 00:39 | darksun84 | Note Edited: 0002992 | bug_revision_view_page.php?bugnote_id=0002992#r906 |
25-11-15 10:10 | roberpot | Note Added: 0002993 | |
01-12-15 11:33 | darksun84 | Note Added: 0002994 | |
03-12-15 23:16 | Coruja | Note Added: 0002995 | |
07-12-15 16:04 | darksun84 | Note Added: 0002996 | |
08-12-15 11:47 | XuN | Status | new => resolved |
08-12-15 11:47 | XuN | Fixed in Version | => 0.56c Nightly |
08-12-15 11:47 | XuN | Resolution | open => fixed |
08-12-15 11:47 | XuN | Assigned To | => Coruja |
Notes |
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To be more accurate, the timer is set to a super high value when the NPC emote (Npc is attacking you) appears and the related @start of the combat skill is fired.
Add to Wrestling skill
ON=@Start
Say <name> <timer>
Continue to add zombie until you get one with super high timer value.
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Is always the same value? |
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No, the value always change |
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(0002995)
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Coruja
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03-12-15 23:16
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it still occour even using latest nightly? |
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