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0002564SphereServerexecutable - windows buildpublic24-11-15 00:3108-12-15 11:47
darksun84 
Coruja 
normalmajoralways
resolvedfixed 
 
0.56c Nightly 
Automated (specify build number)
None
None
2583
0002564: NPC timer super high Values
After i put Nightly Build 2583, sometime a NPC (And also Players Character) get a super high value in his timer value (look at screenshot) so it doesn't performs any action until timer is set to 1 or a world save is performed.
Just continue to add a NPC that get a super high timer value.
No tags attached.
png Immaginezz.png (399,984) 24-11-15 00:31
http://tracker.sphere.torfo.org/bugs/file_download.php?file_id=117&type=bug
Issue History
24-11-15 00:31darksun84New Issue
24-11-15 00:31darksun84File Added: Immaginezz.png
24-11-15 00:39darksun84Note Added: 0002992
24-11-15 00:39darksun84Note Edited: 0002992bug_revision_view_page.php?bugnote_id=0002992#r906
25-11-15 10:10roberpotNote Added: 0002993
01-12-15 11:33darksun84Note Added: 0002994
03-12-15 23:16CorujaNote Added: 0002995
07-12-15 16:04darksun84Note Added: 0002996
08-12-15 11:47XuNStatusnew => resolved
08-12-15 11:47XuNFixed in Version => 0.56c Nightly
08-12-15 11:47XuNResolutionopen => fixed
08-12-15 11:47XuNAssigned To => Coruja

Notes
(0002992)
darksun84   
24-11-15 00:39   
To be more accurate, the timer is set to a super high value when the NPC emote (Npc is attacking you) appears and the related @start of the combat skill is fired.

Add to Wrestling skill
ON=@Start
Say <name> <timer>
Continue to add zombie until you get one with super high timer value.

(0002993)
roberpot   
25-11-15 10:10   
Is always the same value?
(0002994)
darksun84   
01-12-15 11:33   
No, the value always change
(0002995)
Coruja   
03-12-15 23:16   
it still occour even using latest nightly?
(0002996)
darksun84   
07-12-15 16:04   
It seems fixed :)!