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ID | Project | Category | View Status | Date Submitted | Last Update |
0000003 | SphereServer | executable - generic | public | 10-07-08 02:35 | 10-07-08 23:18 |
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Reporter | Incanus | |
Assigned To | MrSugarCube | |
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | resolved | Resolution | fixed | |
Platform | | OS | | OS Version | |
Product Version | | |
Target Version | | Fixed in Version | | |
Nightly Version | 08-02-2008 |
Experimental Flags | None |
Option Flags | Command_Sysmsgs, NoHouseMuteSpeech, Buffs, NoPrefix |
Internal Build Number | |
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Summary | 0000003: Playervendors |
Description | If Playervendors sells items to a customer, which is overloaded, the sold items drop to the ground on the field of the customer.
These items get stacked, if they are identic, even if they are not allowed to stack by their tiledata flags. On the next worldsave these stacked items will get an amount of 1.
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Steps To Reproduce | |
Additional Information | |
Tags | No tags attached. |
Relationships | |
Attached Files | stones.JPG (28,281) 10-07-08 19:19 http://tracker.sphere.torfo.org/bugs/file_download.php?file_id=3&type=bug |
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Issue History |
Date Modified | Username | Field | Change |
10-07-08 02:35 | Incanus | New Issue | |
10-07-08 02:35 | Incanus | Nightly Version | => 08-02-2008 |
10-07-08 02:35 | Incanus | Experimental Flags | => None |
10-07-08 02:35 | Incanus | Option Flags | => Command_Sysmsgs, NoHouseMuteSpeech, Buffs, NoPrefix |
10-07-08 18:58 | MrSugarCube | Status | new => closed |
10-07-08 18:58 | MrSugarCube | Note Added: 0000001 | |
10-07-08 18:58 | MrSugarCube | Resolution | open => unable to reproduce |
10-07-08 19:19 | Incanus | Status | closed => feedback |
10-07-08 19:19 | Incanus | Resolution | unable to reproduce => reopened |
10-07-08 19:19 | Incanus | Note Added: 0000002 | |
10-07-08 19:19 | Incanus | File Added: stones.JPG | |
10-07-08 19:20 | Incanus | Note Edited: 0000002 | |
10-07-08 19:20 | Incanus | Note Edited: 0000002 | |
10-07-08 23:18 | MrSugarCube | Status | feedback => resolved |
10-07-08 23:18 | MrSugarCube | Resolution | reopened => fixed |
10-07-08 23:18 | MrSugarCube | Assigned To | => MrSugarCube |
10-07-08 23:18 | MrSugarCube | Note Added: 0000003 | |
Notes |
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The surplus items will drop to the ground, that's normal.
I can't reproduce the stackable issue though. Using the script below and purchasing enough boulders to overload me, the boulders drop to the ground separately.
[ITEMDEF i_heavy_thing]
ID=i_boulder
WEIGHT=100
VALUE=10
[CHARDEF c_heavy_vendor]
ID=c_man
NAME=Heavy Item Vendor
TSPEECH=spk_shopkeep
ON=@Create
COLOR = colors_skin
NPC = brain_vendor
STR = 200
DEX = 100
INT = 100
ITEMNEWBIE i_robe
COLOR = colors_normal
ON=@NPCRestock
BUY i_heavy_thing, 200
SELL i_heavy_thing, 200 |
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(0000002)
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Incanus
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10-07-08 19:19
(edited on: 10-07-08 19:20) |
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Buying items from standard vendors work fine, the heavy items drop on the ground like they should.
The Problem exists with player vendors. To reproduce:
1. Add a player vendor (c_h_vendor). Transfer the player vendor to you.
2. Disable GM Mode
3. Use stock command and put items to vendor
4. Be overloaded
5. Buy the items
See Screenshot (Anzahl == amount, Stein == stone)
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Seems I missed the 'player' part of 'playervendor'. :) |
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