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IDProjectCategoryView StatusDate SubmittedLast Update
0001543SphereServerscript packpublic26-10-08 01:3924-02-13 23:03
ReporterCoruja 
Assigned ToBen 
PrioritynormalSeverityminorReproducibilityN/A
StatusclosedResolutionwon't fix 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
Summary0001543: Cotton with wrong value
Descriptionsphere_item_resources.scp:

i_cotton with wrong value
VALUE=3 -> 90

Why? It's simple :D
With value 3: using 1000gp I can buy 333 cottons. 333 cottons can be turned into 55 bolts of cloth. And every bolt of cloth has 50 cloths inside. So, I will spend 1000gp to get 2500 cloths.
With value 103 (value 90 + 15% npc tax): using 1000gp I can buy 11 cottons. 11 cottons can be turned into 2 bolts of cloth. 2 bolts of cloth = 100 cloths. So using 1000gp I will get 100 cloth.

Yea, with value 90 we must spend a lot of money to get cloths. But OSI default value for this item is 103gp, thats why I'm reporting with value=90.
90 + 15% = 103gp
TagsNo tags attached.
Nightly Version09-09-2008
Experimental FlagsNone
Option FlagsNone
Internal Build Number
Attached Files

- Relationships

-  Notes
(0000117)
Coruja (developer)
26-10-08 01:53
edited on: 26-10-08 02:25

More wrong values on sphere_item_profession_tailor_tanner.scp:
'i_cloth_bolt': value=155 -> 87 (OSI default value: 100gp)
'i_yarn_ball': value=3 -> 16 (OSI default value: 18gp)
'i_thread': value=2 -> 16 (OSI default value: 18gp)

Now on sphere_item_resources.scp:
'i_cloth': value=3 -> 2 (OSI default value: 2gp)
'i_wool': value=3 -> 55 (OSI default value: 62gp)

And sphere_item_vegetation.scp:
'i_flax_bundle': value=2 -> 89 (OSI default value: 102gp)

(0000124)
nazghul (developer)
27-10-08 12:00

Then you have to make it impossible to SELL cotton to a vendor, or picking cotton will be a way to become incredibly rich much faster than monster hunting. Same for yarn and thread.
(0000127)
Coruja (developer)
27-10-08 23:33

But monters doesn't have cotton on loot :O
And why make it impossible to sell on vendor?
(0000128)
nazghul (developer)
27-10-08 23:36

ha-ha

But a newb can run around and pick cotton from the plants, earning more money than a pro warrior batteling demons

Or you remove rather all cotton plants, then it's rather impossible to make cloth -> ridiculous high proces for bandages and clothing -> clothing on human NPCs are incredible worthy loot ...
(0000130)
Coruja (developer)
03-11-08 01:23

Oh sure, theres cotton on plants too.
On my shard there's no 'ilimited public cotton' on world. I'm using a planting system where ppl buy a cotton seed for ~30k (equivalent price of buying cottons) and this seed must be planted on ground.
But really, using 103gp price on cotton will create some problems if the shard has ilimited cottons plant on the world.
(0001491)
Ben (manager)
24-02-13 23:03

Should be left to the user to decide a proper balance

- Issue History
Date Modified Username Field Change
26-10-08 01:39 Coruja New Issue
26-10-08 01:39 Coruja Nightly Version => 09-09-2008
26-10-08 01:39 Coruja Experimental Flags => None
26-10-08 01:39 Coruja Option Flags => None
26-10-08 01:53 Coruja Note Added: 0000117
26-10-08 01:55 Coruja Note Edited: 0000117
26-10-08 02:00 Coruja Note Edited: 0000117
26-10-08 02:01 Coruja Note Edited: 0000117
26-10-08 02:12 Coruja Note Edited: 0000117
26-10-08 02:25 Coruja Note Edited: 0000117
27-10-08 12:00 nazghul Note Added: 0000124
27-10-08 23:33 Coruja Note Added: 0000127
27-10-08 23:36 nazghul Note Added: 0000128
03-11-08 01:23 Coruja Note Added: 0000130
24-02-13 23:03 Ben Note Added: 0001491
24-02-13 23:03 Ben Status new => closed
24-02-13 23:03 Ben Assigned To => Ben
24-02-13 23:03 Ben Resolution open => won't fix


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