| Anonymous | Login | Signup for a new account | 09-09-10 19:37 CEST | ![]() |
| Main | My View | View Issues | Change Log | Roadmap |
| View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||||
| ID | Project | Category | View Status | Date Submitted | Last Update | ||||||
| 0001745 | SphereServer 0.56b | executable - generic | public | 04-05-10 19:45 | 05-09-10 16:29 | ||||||
| Reporter | Coruja | ||||||||||
| Assigned To | |||||||||||
| Priority | high | Severity | major | Reproducibility | always | ||||||
| Status | new | Resolution | open | ||||||||
| Platform | OS | OS Version | |||||||||
| Product Version | PreRelease/Nightly | ||||||||||
| Target Version | Fixed in Version | ||||||||||
| Summary | 0001745: AsyncNetwork not working | ||||||||||
| Description | If AsyncNetwork is enabled, newest clients runs fine and older clients get laggy. And with async off, newest clients become laggy and older clients runs fine. So UseAsyncNetwork=0 makes older clients fine and UseAsyncNetwork=1 makes newest clients fine. But probably theres some problem on UseAsyncNetwork=2 because some clients continues running with 'lag' // Use asynchronous data sends (changing this setting at runtime may produce unexpected behaviour) // 0 = Off // 1 = On // 2 = On for 4.0.0+ game clients only UseAsyncNetwork=2 | ||||||||||
| Additional Information | 03/05/10 build MaxPacketsPerTick=50 MaxQueueSize=0 MaxSizePerTick=12000 UsePacketPriority=0 | ||||||||||
| Tags | No tags attached. | ||||||||||
| Nightly Version | Not Available | ||||||||||
| Experimental Flags | None | ||||||||||
| Option Flags | None | ||||||||||
| Attached Files | |||||||||||
Notes |
|
|
(0000475) gnomo (reporter) 25-05-10 19:49 |
Players complain that hangs a few seconds when entering or gate receives magic poison. Tested with r1282 for windows |
|
(0000476) Mirravin (reporter) 25-05-10 20:15 edited on: 25-05-10 20:20 |
On 6.0.14.3 I also have disconnects and and "WARNING:57:TX Error 11" in console somentimes, than opening a container with many items, also than opening buy list after vendor restocking. internal build #1277, Linux EF_NetworkOutThread ON UseAsyncNetwork=2 |
|
(0000611) Terrikate (reporter) 05-09-10 16:26 |
Here it works. The only thing with UseAsyncNetwork 0 or 2 the server doesn't hold for two minutes online, when I have 20+ players online. Not report any fall leaves (crash dump) in the latest versions. I had to try with the version of August 14 to get a crash dump and could only get it with AsyncNetwork 0. |
|
(0000612) Terrikate (reporter) 05-09-10 16:29 |
Here Crash dump report http://www.megaupload.com/?d=OJRAUA82 [^] |
Issue History |
|||
| Date Modified | Username | Field | Change |
| 04-05-10 19:45 | Coruja | New Issue | |
| 04-05-10 19:45 | Coruja | Nightly Version | => Not Available |
| 04-05-10 19:45 | Coruja | Experimental Flags | => None |
| 04-05-10 19:45 | Coruja | Option Flags | => None |
| 25-05-10 19:49 | gnomo | Note Added: 0000475 | |
| 25-05-10 20:15 | Mirravin | Note Added: 0000476 | |
| 25-05-10 20:19 | Mirravin | Note Edited: 0000476 | |
| 25-05-10 20:20 | Mirravin | Note Edited: 0000476 | |
| 23-08-10 17:27 | MrSugarCube | Priority | normal => high |
| 05-09-10 16:26 | Terrikate | Note Added: 0000611 | |
| 05-09-10 16:29 | Terrikate | Note Added: 0000612 | |
| Copyright © 2000 - 2010 MantisBT Group |