SphereServer BugTracker - SphereServer | ||||||||||
View Issue Details | ||||||||||
ID | Project | Category | View Status | Date Submitted | Last Update | |||||
0001755 | SphereServer | executable - generic | public | 22-05-10 18:24 | 23-05-10 13:23 | |||||
Reporter | alex | |||||||||
Assigned To | ||||||||||
Priority | normal | Severity | major | Reproducibility | always | |||||
Status | closed | Resolution | duplicate | |||||||
Platform | OS | OS Version | ||||||||
Product Version | 0.56c Nightly | |||||||||
Target Version | Fixed in Version | |||||||||
Nightly Version | ||||||||||
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Internal Build Number | ||||||||||
Summary | 0001755: sphere sends "reagents ammount" packets to everybody on each cast | |||||||||
Description | - player "Mage" casts himself Greater Heal - player "Witness" watches player "Mage" cast Sphere sends "Witness" packets about the reagents that were used on the cast (it tells the name of the reagent and the amount left of the that reagent on the container). * see the uploaded file for a packet capture of such example, the "witness" captured the packets, and there was a mage casting 2 times a greater heal * if you put 30 players on screen and someone casts a spell, every one of those 30 players will receive the packets from sphere telling the name and amount of reagents used... this leads to an unnecesary higher bandwidth usage (and increased lag) we run a huge shard and had to use ridiculous high value on "max packets per tick" to avoid lag, this bug is one of the main reasons: everybody complains about lag on PVP, specifically when mages start casting. | |||||||||
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Tags | No tags attached. | |||||||||
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Issue History | ||||||||||
Date Modified | Username | Field | Change | |||||||
22-05-10 18:24 | alex | New Issue | ||||||||
22-05-10 18:27 | alex | Note Added: 0000472 | ||||||||
23-05-10 13:23 | MrSugarCube | Relationship added | duplicate of 0001756 | |||||||
23-05-10 13:23 | MrSugarCube | Status | new => closed | |||||||
23-05-10 13:23 | MrSugarCube | Resolution | open => duplicate |
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