SphereServer BugTracker - SphereServer |
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| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0002319 | SphereServer | executable - windows build | public | 24-04-14 19:11 | 25-04-14 19:53 |
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| Reporter | Kirofus | |
| Assigned To | XuN | |
| Priority | normal | Severity | crash | Reproducibility | always |
| Status | resolved | Resolution | fixed | |
| Platform | WIN32 | OS | Windows Server | OS Version | 2012 |
| Product Version | | |
| Target Version | | Fixed in Version | 0.56c Nightly | |
| Nightly Version | Automated (specify build number) |
| Experimental Flags | DiagonalWalkCheck, Unicode, New_Triggers, NewPositionChecks, WalkCheck, Size_Optimise, UseNetworkMulti, NetworkOutThread |
| Option Flags | None |
| Internal Build Number | 1888 |
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| Summary | 0002319: Infinite loop when summoning a monster |
| Description | A GM try to add a NPC (Kraken) in-game using the command .add c_kraken, but when the kraken are summoned, a ton of others kraken appears without asking and we have no clue what is happening. A ton of exception appear in the console and we need to logout and restart the server or wait until the sector come in sleep mode (When I am at this sector, one core of my server is at maximum). But the script is REALLY simple.
I've attached a zip file with 4 files...
Kraken_picture.jpg : What happening in-game after creating the NPC (Seem like a crab leg buffet ?).
kraken_worldfile.txt : The log in the console when the error occur.
Kraken_scripts.txt : The script of the Kraken NPC.
kraken_worldfile.txt : The kraken(s) in the worldsave. Strangely, they have the same action : 067 and the same type of memory. |
| Steps To Reproduce | |
| Additional Information | |
| Tags | No tags attached. |
| Relationships | |
| Attached Files | kraken.zip (246,859) 24-04-14 19:11 http://tracker.sphere.torfo.org/bugs/file_download.php?file_id=99&type=bug |
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| Issue History |
| Date Modified | Username | Field | Change |
| 24-04-14 19:11 | Kirofus | New Issue | |
| 24-04-14 19:11 | Kirofus | File Added: kraken.zip | |
| 25-04-14 09:31 | XuN | Note Added: 0002095 | |
| 25-04-14 14:42 | Kirofus | Note Added: 0002098 | |
| 25-04-14 16:14 | XuN | Note Added: 0002101 | |
| 25-04-14 18:07 | Kirofus | Note Added: 0002102 | |
| 25-04-14 18:08 | Kirofus | Note Edited: 0002102 | bug_revision_view_page.php?bugnote_id=0002102#r618 |
| 25-04-14 18:32 | Kirofus | Note Added: 0002103 | |
| 25-04-14 19:53 | XuN | Status | new => resolved |
| 25-04-14 19:53 | XuN | Fixed in Version | => 0.56c Nightly |
| 25-04-14 19:53 | XuN | Resolution | open => fixed |
| 25-04-14 19:53 | XuN | Assigned To | => XuN |
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Notes |
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(0002095)
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XuN
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25-04-14 09:31
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Not happening here with default script pack. |
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I've started this morning to remove all options flags one by one to find the problem. Strangely, after removing all LOS, Events, Threading, OptionsFlags, SpecificFlags, Speechs... I still have this problem. BUT I've tested with the build 0001840 instead of 0001888 and I don't have this bug with the old build. |
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(0002101)
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XuN
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25-04-14 16:14
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Maybe an script problem? it is not happening to me with latest build. |
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(0002102)
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Kirofus
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25-04-14 18:07
(edited on: 25-04-14 18:08) |
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I have very complex scripts, but I've removed all events associated near/far on all monsters with my tests (From sphere.ini and on the NPC). Including logs on commands and everything. This is why I have no others clues and the problem not occurring with an old version of Sphere give me headache.
Also, the problem are not occurring when I do a spawn of this NPC, only on "Summoning (.add)".
If you send me an e-mail to fg620362@hotmail.com, I will send you a link with all files to reproduce the problem by yourself including the map, you will be able to test the stairs by the same occasion :-).
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Forget it, the problem seem to be fixed between build 0001888 (April 24) and 1893 (April 25). I don't know why, but the problem has been fixed yesterday. I'm doing back and forth between both SphereSrv.exe. I can reproduce the problem at 100% on the build 0001888 and never on the build 0001893. You can close the case if you want. |
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