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0002341SphereServerexecutable - windows buildpublic18-05-14 06:4927-05-14 13:09
Coruja 
XuN 
normalmajoralways
resolvedfixed 
 
0.56c Nightly 
Automated (specify build number)
None
None
1935
0002341: NotoUpdate on latest builds
Xun r1932 14.05.14
Added NotoUpdate function for players renewing completely notoriety and not only removing it, applied also to most functions using notoriety (flags, incognito spell, criminal,karma,kills,etc)


when I change flags or type .invul and .criminal 1, the notoriety is updated instantly (no problem here)

but it's not updated instantly when I change kills and karma
Using may 18 nightly
No tags attached.
Issue History
18-05-14 06:49CorujaNew Issue
18-05-14 10:48XuNNote Added: 0002205
18-05-14 22:49CorujaNote Added: 0002208
24-05-14 09:43CorujaNote Added: 0002236
24-05-14 11:20XuNNote Added: 0002238
24-05-14 11:20XuNNote Edited: 0002238bug_revision_view_page.php?bugnote_id=0002238#r669
24-05-14 21:10CorujaNote Added: 0002239
24-05-14 21:49XuNNote Added: 0002241
25-05-14 00:18CorujaNote Added: 0002242
27-05-14 13:09XuNStatusnew => resolved
27-05-14 13:09XuNFixed in Version => 0.56c Nightly
27-05-14 13:09XuNResolutionopen => fixed
27-05-14 13:09XuNAssigned To => XuN

Notes
(0002205)
XuN   
18-05-14 10:48   
Forgot to add them to the script's functions :). Everything else is ok?
(0002208)
Coruja   
18-05-14 22:49   
Testing here I found 3 guild functions which needs instantly update too: JoinAsMember, ApplyToJoin, Resign
(0002236)
Coruja   
24-05-14 09:43   
also when I use the function CRIMINAL 1/0 or change char KILLS property it doesn't update instantly too
(0002238)
XuN   
24-05-14 11:20   
Are you testing with latest builds? I cannot reproduce what you report :/

Try this build, all (except JoinAsMember, applyToJoin and Resign) is working for me. https://www.dropbox.com/s/k1aqepw37wytzn9/SphereSvr.exe [^]

(0002239)
Coruja   
24-05-14 21:10   
yes testing on may 24 build
using this test build the KILLS and CRIMINAL 1/0 works fine (guild functions untested). But I got tons of 'ItemDelete' console exceptions like this:


16:07:CRITICAL:"Access Violation" (0xed667), in SUB: CSector::Sector::TickItem() 0000003 "ItemDelete"
16:07:ERROR:item 04027faec 'Field of fire' [timer=-1, type=103079215103]
16:07:ERROR:sector #279 [5568,128,0,0]
16:07:DEBUG:__ thread (6412) __ | # | _____ function _____________ | ticks passed from previous function start ______
16:07:DEBUG:>> 6412 | 0 | CWorld::OnTick | +0
16:07:DEBUG:>> 6412 | 1 | CSector::OnTick | +16 <-- exception catch point (below is guessed and could be incorrect!)
16:07:DEBUG:>> 6412 | 2 | CObjBase::Delete | +16
16:07:DEBUG:>> 6412 | 3 | CTimedFunctionHandler::Erase | +0
16:07:ERROR:item 04027fa4d 'smoke' [timer=-1, type=4294967295]
16:07:ERROR:sector 0002200 [5632,1408,0,0]
16:07:DEBUG:__ thread (6412) __ | # | _____ function _____________ | ticks passed from previous function start ______
16:07:DEBUG:>> 6412 | 0 | CWorld::OnTick | +0
16:07:DEBUG:>> 6412 | 1 | CSector::OnTick | +63 <-- exception catch point (below is guessed and could be incorrect!)
16:07:DEBUG:>> 6412 | 2 | CObjBase::Delete | +0
16:07:DEBUG:>> 6412 | 3 | CTimedFunctionHandler::Erase | +0
16:07:ERROR:item 04027fa83 'horse dung' [timer=-1, type=4294967295]
16:07:ERROR:sector #3832 [5632,2496,0,0]
16:07:DEBUG:__ thread (6412) __ | # | _____ function _____________ | ticks passed from previous function start ______
16:07:DEBUG:>> 6412 | 0 | CWorld::OnTick | +0
16:07:DEBUG:>> 6412 | 1 | CSector::OnTick | +16 <-- exception catch point (below is guessed and could be incorrect!)
16:07:DEBUG:>> 6412 | 2 | CChar::Delete | +0
16:07:DEBUG:>> 6412 | 3 | CObjBase::Delete | +0
16:07:DEBUG:>> 6412 | 4 | CTimedFunctionHandler::Erase | +0
16:07:CRITICAL:"Access Violation" (0xed667), in SUB: CSector::Sector::TickChar()
16:07:DEBUG:char 0428b9 'Ratman'
16:07:DEBUG:sector #380 [5888,192,0,0]
(0002241)
XuN   
24-05-14 21:49   
My fault!!! this is a testing build for another additions, forgot it ^^. Updated the same link with the correct build.
(0002242)
Coruja   
25-05-14 00:18   
roflmao
I tested this new build, KILLS and CRIMINAL 1/0 seems to be fine (guild functions untested yet)

but I found one more thing (maybe the last one), notoupdate is missing on @Login too, when I login every player/npc (including my char) is always blue and only change to correct notoriety after some seconds