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ID | Project | Category | View Status | Date Submitted | Last Update |
0002341 | SphereServer | executable - windows build | public | 18-05-14 06:49 | 27-05-14 13:09 |
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Reporter | Coruja | |
Assigned To | XuN | |
Priority | normal | Severity | major | Reproducibility | always |
Status | resolved | Resolution | fixed | |
Platform | | OS | | OS Version | |
Product Version | | |
Target Version | | Fixed in Version | 0.56c Nightly | |
Nightly Version | Automated (specify build number) |
Experimental Flags | None |
Option Flags | None |
Internal Build Number | 1935 |
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Summary | 0002341: NotoUpdate on latest builds |
Description | Xun r1932 14.05.14
Added NotoUpdate function for players renewing completely notoriety and not only removing it, applied also to most functions using notoriety (flags, incognito spell, criminal,karma,kills,etc)
when I change flags or type .invul and .criminal 1, the notoriety is updated instantly (no problem here)
but it's not updated instantly when I change kills and karma |
Steps To Reproduce | |
Additional Information | Using may 18 nightly |
Tags | No tags attached. |
Relationships | |
Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
18-05-14 06:49 | Coruja | New Issue | |
18-05-14 10:48 | XuN | Note Added: 0002205 | |
18-05-14 22:49 | Coruja | Note Added: 0002208 | |
24-05-14 09:43 | Coruja | Note Added: 0002236 | |
24-05-14 11:20 | XuN | Note Added: 0002238 | |
24-05-14 11:20 | XuN | Note Edited: 0002238 | bug_revision_view_page.php?bugnote_id=0002238#r669 |
24-05-14 21:10 | Coruja | Note Added: 0002239 | |
24-05-14 21:49 | XuN | Note Added: 0002241 | |
25-05-14 00:18 | Coruja | Note Added: 0002242 | |
27-05-14 13:09 | XuN | Status | new => resolved |
27-05-14 13:09 | XuN | Fixed in Version | => 0.56c Nightly |
27-05-14 13:09 | XuN | Resolution | open => fixed |
27-05-14 13:09 | XuN | Assigned To | => XuN |
Notes |
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(0002205)
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XuN
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18-05-14 10:48
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Forgot to add them to the script's functions :). Everything else is ok? |
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(0002208)
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Coruja
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18-05-14 22:49
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Testing here I found 3 guild functions which needs instantly update too: JoinAsMember, ApplyToJoin, Resign |
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(0002236)
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Coruja
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24-05-14 09:43
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also when I use the function CRIMINAL 1/0 or change char KILLS property it doesn't update instantly too |
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(0002238)
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XuN
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24-05-14 11:20
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(0002239)
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Coruja
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24-05-14 21:10
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yes testing on may 24 build
using this test build the KILLS and CRIMINAL 1/0 works fine (guild functions untested). But I got tons of 'ItemDelete' console exceptions like this:
16:07:CRITICAL:"Access Violation" (0xed667), in SUB: CSector::Sector::TickItem() 0000003 "ItemDelete"
16:07:ERROR:item 04027faec 'Field of fire' [timer=-1, type=103079215103]
16:07:ERROR:sector #279 [5568,128,0,0]
16:07:DEBUG:__ thread (6412) __ | # | _____ function _____________ | ticks passed from previous function start ______
16:07:DEBUG:>> 6412 | 0 | CWorld::OnTick | +0
16:07:DEBUG:>> 6412 | 1 | CSector::OnTick | +16 <-- exception catch point (below is guessed and could be incorrect!)
16:07:DEBUG:>> 6412 | 2 | CObjBase::Delete | +16
16:07:DEBUG:>> 6412 | 3 | CTimedFunctionHandler::Erase | +0
16:07:ERROR:item 04027fa4d 'smoke' [timer=-1, type=4294967295]
16:07:ERROR:sector 0002200 [5632,1408,0,0]
16:07:DEBUG:__ thread (6412) __ | # | _____ function _____________ | ticks passed from previous function start ______
16:07:DEBUG:>> 6412 | 0 | CWorld::OnTick | +0
16:07:DEBUG:>> 6412 | 1 | CSector::OnTick | +63 <-- exception catch point (below is guessed and could be incorrect!)
16:07:DEBUG:>> 6412 | 2 | CObjBase::Delete | +0
16:07:DEBUG:>> 6412 | 3 | CTimedFunctionHandler::Erase | +0
16:07:ERROR:item 04027fa83 'horse dung' [timer=-1, type=4294967295]
16:07:ERROR:sector #3832 [5632,2496,0,0]
16:07:DEBUG:__ thread (6412) __ | # | _____ function _____________ | ticks passed from previous function start ______
16:07:DEBUG:>> 6412 | 0 | CWorld::OnTick | +0
16:07:DEBUG:>> 6412 | 1 | CSector::OnTick | +16 <-- exception catch point (below is guessed and could be incorrect!)
16:07:DEBUG:>> 6412 | 2 | CChar::Delete | +0
16:07:DEBUG:>> 6412 | 3 | CObjBase::Delete | +0
16:07:DEBUG:>> 6412 | 4 | CTimedFunctionHandler::Erase | +0
16:07:CRITICAL:"Access Violation" (0xed667), in SUB: CSector::Sector::TickChar()
16:07:DEBUG:char 0428b9 'Ratman'
16:07:DEBUG:sector #380 [5888,192,0,0] |
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(0002241)
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XuN
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24-05-14 21:49
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My fault!!! this is a testing build for another additions, forgot it ^^. Updated the same link with the correct build. |
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(0002242)
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Coruja
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25-05-14 00:18
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roflmao
I tested this new build, KILLS and CRIMINAL 1/0 seems to be fine (guild functions untested yet)
but I found one more thing (maybe the last one), notoupdate is missing on @Login too, when I login every player/npc (including my char) is always blue and only change to correct notoriety after some seconds |
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