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ID | Project | Category | View Status | Date Submitted | Last Update | |
0001680 | SphereServer | new feature request | public | 03-12-09 22:49 | 22-04-14 18:33 | |
Reporter | ShiryuX | |||||
Assigned To | Ben | |||||
Priority | normal | Severity | feature | Reproducibility | N/A | |
Status | resolved | Resolution | fixed | |||
Platform | OS | OS Version | ||||
Product Version | 0.56c Nightly | |||||
Target Version | Fixed in Version | 0.56c Nightly | ||||
Summary | 0001680: Cliloc usable on names | |||||
Description | EA uses cliloc as names for several items (if not all). This helps to the following points: 1. Network: May not be a great change but a little amount of bytes would be saved. In the long run, it counts. 2. Multilingual: Player can choose the language to hear the name of the item. In the other point, could be used in dialogs, sysmessage (as arguments), tooltips, etc. Some ways to apply it: 1. New property: Something like CLINAME. 2. Override name: Using a # before the cliloc number in the NAME property. So far, sysmessage use this as valid cliloc argument. Example: sysmessage @,,2 1072516,#1032629,<dargv[0]> 3. Deflist: Just like using the height list. | |||||
Tags | No tags attached. | |||||
Nightly Version | Not Available | |||||
Experimental Flags | None | |||||
Option Flags | None | |||||
Internal Build Number | ||||||
Attached Files | ||||||
Issue History | |||
Date Modified | Username | Field | Change |
03-12-09 22:49 | ShiryuX | New Issue | |
03-12-09 22:49 | ShiryuX | Nightly Version | => Not Available |
03-12-09 22:49 | ShiryuX | Experimental Flags | => None |
03-12-09 22:49 | ShiryuX | Option Flags | => None |
22-04-14 18:33 | Ben | Note Added: 0002079 | |
22-04-14 18:33 | Ben | Status | new => resolved |
22-04-14 18:33 | Ben | Fixed in Version | => 0.56c Nightly |
22-04-14 18:33 | Ben | Resolution | open => fixed |
22-04-14 18:33 | Ben | Assigned To | => Ben |
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