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| ID | Project | Category | View Status | Date Submitted | Last Update | |
| 0001764 | SphereServer | executable - generic | public | 21-06-10 07:23 | 10-11-13 20:32 | |
| Reporter | xantier | |||||
| Assigned To | Ben | |||||
| Priority | normal | Severity | major | Reproducibility | always | |
| Status | resolved | Resolution | fixed | |||
| Platform | OS | OS Version | ||||
| Product Version | 0.56c Nightly | |||||
| Target Version | Fixed in Version | 0.56c Nightly | ||||
| Summary | 0001764: LOS, Stack and Z Problems | |||||
| Description | There are a lot of hardcoded issues about dropping, picking up and stacking system. Well i have captured screens to explain that a bit easier.. http://img101.imageshack.us/img101/3884/cont.png [^] http://img64.imageshack.us/img64/6003/cont2.png [^] http://img36.imageshack.us/img36/9119/cont3n.png [^] http://img17.imageshack.us/img17/7196/cont4.png [^] http://img535.imageshack.us/img535/6127/cont5.png [^] and the final words ... http://img690.imageshack.us/img690/2294/cont6.png [^] | |||||
| Tags | No tags attached. | |||||
| Nightly Version | Not Available | |||||
| Experimental Flags | None | |||||
| Option Flags | None | |||||
| Internal Build Number | ||||||
| Attached Files | ||||||
Notes |
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(0000492) xantier (reporter) 22-06-10 08:02 edited on: 22-06-10 08:03 |
Picture # 1,2 seems to be about advancedLOS.. |
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(0001110) xantier (reporter) 13-06-11 17:23 edited on: 13-06-11 17:50 |
well images seem to be lost after one year. i had mentioned too much about this problem before but i got negative and weird answers. here i will try to explain again : main problem is about advanced LOS and internal drop/pickup checks in sphereserver. --Line of sight-- according to osi (and runuo ?) LOS algorithm, you can/must be able to drop multiple items on a tile. this works well in non-advanced LOS but when the advanced one (osi-like, realistic) is activated, you can't do that. and there is no way to override LOS system, especially on @itemdrop triggers. that blocks us to script an osi-like item drop system. it is especially vital on decorating the houses, world etc.. --internal item drop/pickup checks-- another problem that blocks scripting item drop checks. it is buggy and unnecessary. when you drop multiply items on a tile, they stack weirdly. no check for item heights, all items have their Z value increased by one. same for lifting an item. if i couldn't explain it well, i can record videos for that problem. |
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(0001768) Ben (manager) 10-11-13 20:32 |
Fixed LOS issue with stacked items |
Issue History |
|||
| Date Modified | Username | Field | Change |
| 21-06-10 07:23 | xantier | New Issue | |
| 21-06-10 07:23 | xantier | Nightly Version | => Not Available |
| 21-06-10 07:23 | xantier | Experimental Flags | => None |
| 21-06-10 07:23 | xantier | Option Flags | => None |
| 22-06-10 08:02 | xantier | Note Added: 0000492 | |
| 22-06-10 08:03 | xantier | Note Edited: 0000492 | |
| 03-07-10 00:18 | MrSugarCube | Relationship added | duplicate of 0001736 |
| 03-08-10 16:54 | xantier | Note Added: 0000535 | |
| 11-08-10 18:20 | xantier | Note Added: 0000554 | |
| 11-08-10 18:20 | xantier | Note Edited: 0000554 | |
| 17-08-10 16:53 | xantier | Note Added: 0000566 | |
| 25-08-10 06:17 | xantier | Note Deleted: 0000554 | |
| 04-06-11 14:21 | xantier | Note Deleted: 0000535 | |
| 04-06-11 14:21 | xantier | Note Deleted: 0000566 | |
| 13-06-11 17:23 | xantier | Note Added: 0001110 | |
| 13-06-11 17:50 | xantier | Note Edited: 0001110 | View Revisions |
| 06-10-13 05:15 | Ben | Assigned To | => Ben |
| 06-10-13 05:15 | Ben | Status | new => assigned |
| 10-11-13 20:32 | Ben | Note Added: 0001768 | |
| 10-11-13 20:32 | Ben | Status | assigned => resolved |
| 10-11-13 20:32 | Ben | Fixed in Version | => 0.56c Nightly |
| 10-11-13 20:32 | Ben | Resolution | open => fixed |
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