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| ID | Project | Category | View Status | Date Submitted | Last Update | |
| 0001904 | SphereServer | executable - generic | public | 30-01-11 17:31 | 05-01-14 03:38 | |
| Reporter | Mirravin | |||||
| Assigned To | Ben | |||||
| Priority | normal | Severity | minor | Reproducibility | always | |
| Status | resolved | Resolution | fixed | |||
| Platform | OS | Windows / Linux | OS Version | |||
| Product Version | ||||||
| Target Version | Fixed in Version | 0.56c Nightly | ||||
| Summary | 0001904: EF_WalkCheck problems | |||||
| Description | 1) Sometimes EF_WalkCheck allows going throught impassable locations, example: P=5289 2344 17 0, DIR=1. With EF_WalkCheck OFF - CAN'T move (CANMOVE 1=00). With EF_WalkCheck ON - CAN move (CANMOVE 1=UID). 2) After enabling EF_WalkCheck, NPCs started walking throught dungeon walls, example: c_m_frostooze, CAN=MT_WALK, often are walking throught impassable walls in Ice Dungeon. It is relatively global problem with NPCs, but I don't tested it for reasons and reprodusing. With player character I couldn't reproduse it(may be also connected with NPC height). Other about EF_WalkCheck: http://tracker.sphere.torfo.org/bugs/view.php?id=1618 [^] | |||||
| Tags | No tags attached. | |||||
| Nightly Version | Automated (specify build number) | |||||
| Experimental Flags | None | |||||
| Option Flags | None | |||||
| Internal Build Number | 1411 | |||||
| Attached Files | ||||||
Notes |
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(0000885) Mirravin (reporter) 30-01-11 18:01 |
More about EF_WALKCHECK: http://tracker.sphere.torfo.org/bugs/view.php?id=1833 [^] |
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(0001075) Mirravin (reporter) 14-05-11 14:29 |
If here is correct information in post 3: http://www.sphereserver.net/index.php?/topic/48537-exit-from-cross-of-wall/ [^] problems, especially 2) is related with EF_DiagonalWalkCheck. I hadn't tried to disable it, when tested this issue. |
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(0001870) DavideRei (reporter) 26-12-13 12:17 |
The problem persists. Monsters and animals can reach non-walkable tiles. |
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(0001871) Ben (manager) 26-12-13 15:16 |
Please post your EF and OF flags... For best results, EF_WalkCheck and EF_DiagonalWalkCheck should be used with EF_NewPositionChecks. |
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(0001872) DavideRei (reporter) 26-12-13 15:31 |
EF flags: EF_DiagonalWalkCheck,EF_NewPositionChecks,EF_WalkCheck,EF_Size_Optimise OF flags: OF_Command_Sysmsgs,OF_NoHouseMuteSpeech,OF_Buffs,OF_NoPrefix In particular, they are able to climb impassable mountains tile(like terrain 022d t_rock). |
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(0001873) Ben (manager) 26-12-13 23:27 |
will look into it... |
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(0001875) Ben (manager) 27-12-13 19:05 |
Could you specify certain locations, like x,y,z of places that NPCs can pass that you think they shouldn't be able too? This would make debuging a lot quicker. |
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(0001877) DavideRei (reporter) 28-12-13 10:40 |
1219,1980,6 terrain 0235 t_rock impassable I put a cat spawn(morep=30,40,5) near the mountains(1219,1984) and after a while the cat reach the coordinates above and stuck. Same problem here: http://tracker.sphere.torfo.org/bugs/view.php?id=1938 [^] |
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(0001880) Ben (manager) 05-01-14 03:38 |
This should now be resolved... was a hard one to find :) |
Issue History |
|||
| Date Modified | Username | Field | Change |
| 30-01-11 17:31 | Mirravin | New Issue | |
| 30-01-11 18:01 | Mirravin | Note Added: 0000885 | |
| 14-05-11 14:29 | Mirravin | Note Added: 0001075 | |
| 26-12-13 12:17 | DavideRei | Note Added: 0001870 | |
| 26-12-13 15:16 | Ben | Note Added: 0001871 | |
| 26-12-13 15:31 | DavideRei | Note Added: 0001872 | |
| 26-12-13 23:27 | Ben | Note Added: 0001873 | |
| 27-12-13 19:05 | Ben | Note Added: 0001875 | |
| 28-12-13 10:40 | DavideRei | Note Added: 0001877 | |
| 05-01-14 03:38 | Ben | Note Added: 0001880 | |
| 05-01-14 03:38 | Ben | Status | new => resolved |
| 05-01-14 03:38 | Ben | Fixed in Version | => 0.56c Nightly |
| 05-01-14 03:38 | Ben | Resolution | open => fixed |
| 05-01-14 03:38 | Ben | Assigned To | => Ben |
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