Anonymous | Login | Signup for a new account | 19-04-25 20:46 CEST | ![]() |
Main | My View | View Issues | Change Log | Roadmap |
View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | |||||
ID | Project | Category | View Status | Date Submitted | Last Update | |
0001946 | SphereServer | executable - windows build | public | 11-04-11 07:33 | 17-03-14 19:48 | |
Reporter | ozzy | |||||
Assigned To | XuN | |||||
Priority | normal | Severity | crash | Reproducibility | always | |
Status | resolved | Resolution | fixed | |||
Platform | OS | OS Version | ||||
Product Version | ||||||
Target Version | Fixed in Version | |||||
Summary | 0001946: Sphere crash | |||||
Description | Hi! Faced with the problem that the application itself SphereSrv crash after a certain period of time. Can crash in 2 minutes after launch, or 2 hours, etc. At this point in the serversrv logs rare to find errors. I understand that the error in sphere.ini or script. How to find what exactly the error and correct it? The spheresrv crash windose without any errors. (see scrins) Please help LogMask=02A80 DebugFlags=00 FeatureSA = 0 FeatureKR = 0 FeatureML = 0 FeatureSE = 0 FeatureAOS = 0 FeatureLBR=0 FeatureT2A=01 | |||||
Steps To Reproduce | OptionFlags=0380 Experimental=00000C53 MagicFlags=03 CombatFlags=05 | |||||
Additional Information | /////////////////////////////////////////////////////////////// //////// General Information /////////////////////////////////////////////////////////////// [SPHERE] AGREE=1 Packet2=Walk Packet108=OnTarget Packet6E=OnMount Packet164=OnGetHardwareInfo // Name of your Sphere shard ServName=Forest Wars // The IP of your server, this will be 127.0.0.1 almost always ServIP=127.0.0.1 // The port of your server, this is 2593 by default ServPort=2593 // Admin's contact email AdminEmail=forestwars.od@gmail.com // Web page for this server URL=1 // GMT offset, from -12 to +12 [London=0, EST=5, etc] TimeZone=2 // Official staff language Lang=Ukrainian // Official staff language Lang=English // Start this as a system service on Win2000, XP, NT NTService=0 // MySql configuration. MYSQL=1 MySqlHost=localhost MySqlUser=**** MySqlPassword=******** MySqlDatabase=sphere /////////////////////////////////////////////////////////////// //////// File Locations /////////////////////////////////////////////////////////////// // Directory where spheretables.scp is located, from there we will // load any additional scripts ScpFiles=scripts/ // Where your sphereworld.scp and spherechars.scp are located WorldSave=save/ // Where your sphereaccu.scp and sphereacct.scp is located AcctFiles=accounts/ // Where your UO installation is located. This need: map0.mul, statics0.mul, // staidx0.mul, multi.mul, multi.idx, hues.mul, tiledata.mul. // Optional files: verdata.mul, mapX.mul/staticsX.mul/staidxX.mul for higher // maps support (Malas, etc). // // Note that if not set, sphere will scan windows registry to auto-detect it MulFiles=C:\UO\ // Where your log files will be saved by sphere Log=logs/ // To activate ML-sized map #0 uncomment the next line (don't forget to uncomment // sphere_map0_ml.scp and sphere_map_points0_ml.scp in spheretables.scp if you want // to use the default areas) //Map0=7168,4096,-1,-1 // To activate ML-sized map 0000001 uncomment the next line //Map1=7168,4096,-1,-1 // To enable the use of MapDif*.mul and StaDif*.mul files, set this to 1. UseMapDiffs=0 /////////////////////////////////////////////////////////////// //////// World Save Information /////////////////////////////////////////////////////////////// // How often for Sphere to save your world (minutes) SavePeriod=20 // How many backup levels to keep. Each level means 7 backups done for it. // So, 10*7 = 70 backup saves will be storied. BackupLevels=70 // On would save in the background quietly over a longer period of time, and not interrupt the game // Off would notify "World save has been initiated" and save faster, but pause the game momentarily SaveBackground=0 /////////////////////////////////////////////////////////////// //////// Account Management /////////////////////////////////////////////////////////////// //Code for servers account application process // 0=Closed, // Closed. Not accepting more. // 2=Free, // Anyone can just log in and create a full account. // 3=GuestAuto, // You get to be a guest and are automatically sent email with u're new password. // 4=GuestTrial, // You get to be a guest til u're accepted for full by an Admin. // 6=Unspecified, // Not specified. // To enable auto account you must set this to 2 AccApp=0 // Store password hashed with MD5 Md5Passwords=0 // local ip is assumed to be the admin LocalIPAdmin=0 // Default number of chars allowed per account (maximum value is 7) MaxCharsPerAccount=1 // Min time for a char to exist before delete allowed (in seconds) MinCharDeleteTime=500*24*60 // Max number of Guest accounts allowed GuestsMax=0 // Max login tries for account before a temporary ban (0 is disabled) MaxAccountLoginTries=0 /////////////////////////////////////////////////////////////// //////// Client Management /////////////////////////////////////////////////////////////// // What client protocol version used // Comment out the ClientVersion line to allow any client that is supported. //ClientVersion=2.0.3 // Set this to 0 to allow login to encrypted clients // UseCrypt=1 // Set this to 1 to allow login to unencrypted clients UseNoCrypt=1 // Maximum total open connections to server ClientMax=256 // Maximum open connections to server per IP ClientMaxIP=64 // Maximum total (not-in-game) connections to server ConnectingMax=128 // Maximum total simultaneous (not-in-game) connections to server per IP ConnectingMaxIp=128 // How long logged out clients linger in seconds ClientLinger=2*60 // Walk limiting code: buffer size (in tenths of second) WalkBuffer=75 // Walk limiting code: regen speed (%) WalkRegen=20 // Only commands issued by this plevel and higher will be logged CommandLog=0 // Set to 1 to enable logging of commands issued via telnet TelnetLog=0 // Prefix for ingame commands CommandPrefix=. // Function to call if client is executing a command to override the default. CommandTrigger=f_oncommand // Use the built in http server // 0 - disable http server and webpage generation // 1 - disable http server and enable webpage generation // 2 - enable http server and webpage generation (default) UseHttp=0 // Use the OSI AuthID to avoid possible hijack to game server. UseAuthID=0 // Default setting for all accounts specifying default resdisp. //AutoResDisp=1 // Default setting for new accounts specifying default priv level //AutoPrivFlags=010 // How often send my hits updates to visible clients (in seconds) //HitsUpdateRate=1 /////////////////////////////////////////////////////////////// //////// Game Mechanics /////////////////////////////////////////////////////////////// // Maximum distance to hear char whispering //DistanceWhisper=3 // Maximum distance to hear char talking //DistanceTalk=18 // Maximum distance to hear char yelling //DistanceYell=31 // Do not allow entering under roof being on horse? MountHeight=0 // Archery does not work if too close (0 = not checked) ArcheryMinDist=0 // Maximum Distance for Archery ArcheryMaxDist=25 // Speed scale factor for weapons SpeedScaleFactor=15000 // This is the percent of max weight at which stamina is lost half the time // (200 = no effect) StaminaLossAtWeight=180 // Weight penalty for running +N% of max carry weight (0 = no effect) RunningPenalty=50 // Show people joining/leaving the server. 0 disables, 2 enables staff only. ArriveDepartMsg=0 // Are house and boat keys newbied automatically AutoNewbieKeys=1 // Maximum number of items allowed in bank BankMaxItems=100000 // Maximum weight in stones allowed in bank BankMaxWeight=100000 // If 1 vendors will take gold only from backpack PayFromPackOnly=0 // Disable weather effects? NoWeather=1 // Default light level in dungeons DungeonLight=0 // Day light level 0-30 LightDay=0 // Night light level 0-30 LightNight=0 // Allow manual sector light override? //AllowLightOverride=1 // Wool Regen Time (in minutes) WoolGrowthTime=30 // Suppress player speech with 75% of capital letters SuppressCapitals=0 // Extra combat flags to control the fight (default:0, 0.55i compatible) // COMBAT_NODIRCHANGE 00001 // Not rotate player when fighting (like was in 0.51a) // COMBAT_FACECOMBAT 00002 // Allow faced combat only (recommended) // COMBAT_PREHIT 00004 // allow prehit for close combat. first hit is instant (delay 0.1sec) // COMBAT_USE_RESISTANCE 00008 // use character props RES* against oldfashioned damage types // COMBAT_SPECIALDAMAGE 00010 // use character tags TAG.*DAMAGE to apply additional damage // COMBAT_DCLICKSELF_UNMOUNTS 00020 // unmount horse when dclicking self while in warmode // COMBAT_ALLOWHITFROMSHIP 00040 // Allow attacking opponents from ships // COMBAT_OSIDAMAGEMOD 00080 // modify weapon damage OSI-style (taking anatomy, tactics, lumberjacking into account) // COMBAT_ARCHERYCANMOVE 00100 // firing bow while moving // COMBAT_STAYINRANGE 00200 // abort attack swing when out of range instead of waiting to come back in range // // COMBAT_STACKARMOR 01000 // If a region is covered by more than one armor part, all AR will count // COMBAT_TARGETTEDHIT 02000 // Allows setting of preferred hit area by TAG.HITPREFERENCE CombatFlags=05 // Extra magic flags to control magic/magery behaviour (default:0, 0.55i compatible) // MAGICF_NODIRCHANGE = 0x0000001 // Not rotate player when casting/targeting // MAGICF_PRECAST = 0x0000002 // Precasting (cast spell before target prompt) // MAGICF_IGNOREAR = 0x0000004 // Magic damage ignore ar // MAGICF_CANHARMSELF = 0x0000008 // Magic can do damage on self // MAGICF_STACKSTATS = 0x0000010 // Different stat spells don't cancel each other out // MAGICF_FREEZEONCAST = 0x0000020 // No movement whilst casting // MAGICF_SUMMONWALKCHECK = 0x0000040 // Summoned creatures should be able to walk on the target location (e.g. water creatures to be summoned on water) // MAGICF_NOFIELDSOVERWALLS = 0x0000080 // Field spells cannot cross over blocking objects MagicFlags=03 // Length of time (in seconds) for a player to choose a target when casting (0 = no timeout) SpellTimeout=0 // Zero point for sextant coordinates counting //ZeroPoint=1323,1624,0 // How far from land i can be to take off a ship //MaxShipPlankTeleport=18 /////////////////////////////////////////////////////////////// //////// NPC/Item/Player Management /////////////////////////////////////////////////////////////// // Distance in tiles before an NPC that's wandered too far from it's home will teleport back LostNPCTeleport=50 // Whether PCs get a resurrection robe when they get resurrected. NoResRobe=1 // Time for a NPC corpse to decay mins CorpseNPCDecay=5 // Time for a player corpse to decay mins CorpsePlayerDecay=15 // Base decay time in minutes for items DecayTimer=3 // Put [NPC] tags over chars CharTags=0 // Flip dropped items FlipDroppedItems=0 // Set to 1 to allow players to take equipment from their pets' paperdoll CanUndressPets=0 // Monsters run when scared of death MonsterFear=0 // Monsters may fight each other MonsterFight=0 // Percent setting of the all NPC move rate, default 100 MoveRate=100 // Do players receive sounds GenericSounds=1 // Max number of items to sell to one person at once VendorMaxSell=255 // Max level npc trainers can go NPCTrainMax=300 // Percent of own ability npcs can train to NPCTrainPercent=30 // NPC will not be addressed as "Lord" or such if this is set // NPCNoFameTitle=0 // Max level of skill trainable on dummies, archery butte ecc.. SkillPracticeMax=500 // Max skill player's will start with on skills they haven't chosen during // character creation MaxBaseSkill=0 // If set to 0, the MaxBaseSkill will only apply to skills that the client // can see in their menu (based on Feature* settings, ResDisp and Client // Version). If this is set to 1 then players to start with all the skills // that have been defined. InitHiddenSkills=0 // Time in seconds for hitpoint regeneration Regen0=8 // Time in seconds for mana regeneration Regen1=5 // Time in seconds for stamina regeneration Regen2=1 // Time in minutes for food regeneration // 1*60*24 = 1 day of real life time Regen3=1*60*24 // Speech block associated to players SpeechSelf=spk_player // Speech block associated to pets SpeechPet=spk_pet //Events related to all NPCs EventsPet=e_main_npc //Events related to all players EventsPlayer=e_main //Events related to all regions //EventsRegion=your_event // When player skills/stats goes this times more than skillclass allowed, drop // them to skillclass level. Setting this to 0 disables the action. OverSkillMultiply=0 // NPC AI settings // NPC_AI_PATH 0001 NPC pathfinding // NPC_AI_FOOD 0002 NPC food search (objects + grass) // NPC_AI_EXTRA 0004 NPC magics, etc // NPC_AI_ALWAYSINT 0008 Always be as smart as possible with pathfinding // NPC_AI_INTFOOD 0010 NPC food search (more intelligent and trusworthy) // NPC_AI_COMBAT 0040 Look for friends in combat // NPC_AI_VEND_TIME 0080 vendors closing their shops at nighttime // NPC_AI_LOOTING 0100 loot corpses an the way // NPC_AI_MOVEOBSTACLES 0200 if moveable items block my way, try to move them NPCAI=0001 /////////////////////////////////////////////////////////////// //////// Crime/Murder/Karma/Fame/Guard Settings /////////////////////////////////////////////////////////////// // Karma when player goes from good to neutral (from -10000 to 10000) PlayerNeutral=0 // Karma when player goes from neutral to evil (from -10000 to 10000) PlayerEvil=-8000 // How many minutes are criminals flagged for CriminalTimer=2 // Times a player can snoop before becoming a criminal SnoopCriminal=20 // Seconds time to decay a murder count (default 8*60*60 is 8 hours) MurderDecayTime=8*60*60 // Amount of murders before we get title MurderMinCount=1 // Looting or carving a blue player is a crime LootingIsaCrime=1 // Flag players criminal for helping criminals? HelpingCriminalsIsaCrime=1 // How long do guards linger about in minutes GuardLinger=1 // Will guards kill instantly or follow normal combat rules GuardsInstantKill=1 // Limits the MAXHITS/MAXMANA/MAXSTAM changes // STAT_FLAG_NORMAL 0x00 // MAX* status allowed (default) // STAT_FLAG_DENYMAX 0x01 // MAX* denied // STAT_FLAG_DENYMAXP 0x02 // .. for players // STAT_FLAG_DENYMAXN 0x04 // .. for npcs StatsFlags=0 // Uses the new LoS algorithm // ADVANCEDLOS_DISABLED 0x00 // Disabled, use the old method // ADVANCEDLOS_PLAYER 0x01 // Enabled only for players // ADVANCEDLOS_NPC 0x02 // Enabled only for NPCs AdvancedLos=0 // Default color settings for characters (name, speech) //ColorNotoGood=063 // blue //ColorNotoGuildSame=044 // green (ally) //ColorNotoCriminal=03b2 // grey (criminal) //ColorNotoNeutral=03b2 // grey (can be attacked) //ColorNotoEvil=026 // red //ColorNotoGuildWar=02b // orange (enemy guild) //ColorNotoDefault=03b2 // grey (if not any other) // Which notoriety flags do pets inherit from their masters? (default 0) // Set flags to indicate which notoriety statuses a pet can inherit from its owner. // NotoGood = 0x01 // blue // NotoGuildSame = 0x02 // green (ally) // NotoNeutral = 0x04 // grey (can be attacked) // NotoCriminal = 0x08 // grey (criminal) // NotoGuildWar = 0x10 // orange (enemy guild) // NotoEvil = 0x20 // red // e.g. "03a" will show pets as criminal/warring/evil/allied when their master has // one of these statuses, regardless of the pet's true notoriety. PetsInheritNotoriety=0 /////////////////////////////////////////////////////////////// //////// Server Mechanics /////////////////////////////////////////////////////////////// // Experimental flags // Flags for options that affect server behaviour and which might affect compatibility // See the revisions.txt file for more details on this // EF_DiagonalWalkCheck = 00000001 // EF_UNICODE = 00000002 // No on Linux // EF_New_Triggers = 00000008 // EF_Intrinsic_Locals = 00000020 // EF_Item_Strict_Comparison = 00000040 // EF_NewPositionChecks = 00000080 // Do not set while server is running !!! // EF_WalkCheck = 00000100 // EF_AllowTelnetPacketFilter = 00000200 // Enables packet filtering for telnet connections as well // EF_Script_Profiler = 00000400 // EF_Size_Optimise = 00000800 // EF_Minimize_Triggers = 00001000 // Minimize trigger calls (use only 0.51 triggers) // EF_DamageTools = 00002000 // damage tools (and fire @damage on them) while mining or lumberjacking // EF_PetSlots = 00004000 // INCOMPLETE YET! DO NOT USE until this warning is removed! // EF_UsePingServer = 00008000 // Enable the experimental Ping Server (for showing pings on the server list, uses UDP port 12000) // EF_NPCAct_Triggers = 00010000 // Enable @NPCSpecialAction and @NPCAction triggers (mutual exclusive with EF_Minimize_Triggers) // EF_NetworkOutThread = 00800000 // Send network data in a separate thread // EF_Specific = 01000000 // Specific behaviour, not completly tested Experimental=00000C53 // Option flags // Flags for options that affect server behaviour but not compatibility // See the revisions.txt file for more details on this // OF_Command_Sysmsgs = 00000008 //Shows status of hearall, allshow, allmove... commands after toggling them // OF_OSIMultiSight = 00000020 // OF_Items_AutoName = 00000040 // OF_FileCommands = 00000080 // OF_NoItemNaming = 00000100 // OF_NoHouseMuteSpeech = 00000200 // OF_Flood_Protection = 00001000 // OF_Buffs = 00002000 // OF_NoPrefix = 00004000 // Add prefix "A" and "An" to itemnames or not // OF_DyeType = 00008000 // if set allows using i_dye on all t_dye_vat instead of only i_dye_tub // OF_DrinkIsFood = 00010000 // type T_DRINK will increase FOOD lvl like T_FOOD // OF_Specific = 01000000 // Specific behaviour, not completly tested OptionFlags=0380 // FeatureT2A, used to control T2A expansion features ( default 03 ) // FEATURE_T2A_UPDATE 01 // Monster and Lost lands // FEATURE_T2A_CHAT 02 // In game chat FeatureT2A=01 // FeatureLBR, used to control LBR expansion features ( default 0 ) // FEATURE_LBR_UPDATE 01 // Lbr Monsters // FEATURE_LBR_SOUND 02 // MP3 instead of MIDI FeatureLBR=0 // FeatureAOS, used to control AOS expansion features ( default 0 ) // FEATURE_AOS_UPDATE_A 01 // AOS Monsters, Map // FEATURE_AOS_UPDATE_B 02 // Tooltip, Fightbook, Necro/paladin on creation, Single/Six char selection screen, Skills, Newer spellbook support // FEATURE_AOS_POPUP 04 // PopUp Menus // FEATURE_AOS_DAMAGE 08 FeatureAOS = 0 // FeatureSE, used to control SE expansion features ( default 0 ) // FEATURE_SE_UPDATE 01 // Basic SE features // FEATURE_SE_NINJASAM 02 // Ninja and Samurai FeatureSE = 0 // FeatureML, used to control ML expansion features ( default 0 ) // FEATURE_ML_UPDATE 01 // Basic ML features // FEATURE_ML_NINTHAGE 02 // Unlocks ninth age house designer items FeatureML = 0 // FeatureKR, used to control KR expansion features ( default 0 ) (still not complete but usable) // FEATURE_KR_UPDATE_A 01 // Basic KR features // FEATURE_KR_UPDATE_B 02 // Basic KR features FeatureKR = 0 // FeatureSA, used to control SA expansion features ( default 0 ) // FEATURE_SA_UPDATE 01 // Unlocks gargoyle character creation and housing items // FEATURE_SA_MOVEMENT 02 // Activates new movement packets (not good) FeatureSA = 0 // In game effects to turn on and off // Messages echoed to the server console while in debug mode // DEBUGF_NPC_EMOTE = 00001 // DEBUGF_ADVANCE_STATS = 00002 // DEBUGF_WALKCODES = 00080 // try the new walk code checking stuff // DEBUGF_EXP = 00200 // experience gain/loss // DEBUGF_LEVEL = 00400 // experience level changes // DEBUGF_SCRIPTS = 00800 // debug flag for scripts // DEBUGF_LOS = 01000 // debug flag for AdvancedLOS // DEBUGF_WALK = 02000 // debug flag for new walking check stuff DebugFlags=00 // Allow rapid Buy/Sell through Buy/Sell agent AllowBuySellAgent=0 // Console Hears all that is said on the server HearAll=1 // Secure mode attempts to ignore errors, protect from accidently shutdowns Secure=1 // Value from 1 to 32, set sectors inactive when unused to conserve resources SectorSleep=0 // Always force a full garbage collection on save ForceGarbageCollect=1 // Disconnect inactive socket in x min DeadSocketTime=15 // Time before restarting when server appears hung (in seconds) FreezeRestartTime=60 // Length of the game world minute in real world in seconds GameMinuteLength=60 // Bit Mask of the subjects you want to log when logging is on // LOGM_ACCOUNTS 0x00080 // LOGM_SAVE 0x00200 // world save status. // LOGM_CLIENTS_LOG 0x00400 // all clients as they log in and out. // LOGM_GM_PAGE 0x00800 // player gm pages. // LOGM_PLAYER_SPEAK 0x01000 // All that the players say. // LOGM_GM_CMDS 0x02000 // Log all GM commands. // LOGM_CHEAT 0x04000 // Probably an exploit ! // LOGM_KILLS 0x08000 // Log player combat results. // LOGM_HTTP 0x10000 // 0x1ffff // log everything LogMask=02A80 // Amount of time to keep map data cached in sec MapCacheTime=170 // Max NPC chars for a sector to prevent lag MaxComplexity=100 // Amount of items in one tile so start showing "too many items here" MaxItemComplexity=100 // Amount of items in one sector to start showing "x items too complex" MaxSectorComplexity=2024 // Limit the number of cycles the while/for loop can proceed. Setting this to // zero disables the limitation MaxLoopTimes=0 // Amount of minutes to call f_onserver_timer (0 disables this, default) TimerCall=5 // Should sphere record the time it takes to do actions like treating npcs, scripts, clients and such? // Can be viewed by right clicking the mouse on sphere screen. Profile=0 /////////////////////////////////////////////////////////////// //////// Magic/Effects Settings /////////////////////////////////////////////////////////////// // Allow casting while equipped EquippedCast=1 // Words of power for player using magic WOPPlayer=1 // Words of power for staff using magic WOPStaff=1 // Words of power font //WOPFont=3 // Words of power color //WOPColor=03B2 // Reagents lost if magic fails ReagentLossFail=1 // Magic requires reagents ReagentsRequired=1 // What % of hitpoints players will resurrect with. Note, that if you set this // too low, people with little STR will have problems resurrecting. HitPointPercentOnRez=33 // How many % of hits will the character loose when starving. 0 disables //HitsHungerLoss=0 // Amount of skill of lock picking needed to unlock a magically locked door MagicUnlockDoor=900 // Teleport effect for GMs and players. Setting 0 disables the effect TeleportEffectNPC=0372a TeleportEffectPlayers=0372a TeleportEffectStaff=03709 TeleportSoundNPC=01fe TeleportSoundPlayers=01fe TeleportSoundStaff=01f3 /////////////////////////////////////////////////////////////// //////// Experience and Level system /////////////////////////////////////////////////////////////// // Enable experience system ExperienceSystem=1 // Experience system settings: // 0001 gain experience in combat // 0002 gain experience in crafts // 0004 allow experience to go down // 0008 limit experience decrease by a range witheen a current level // 0010 auto-init EXP/LEVEL for NPCs if not set in @Create // 0020 allow trigger @ExpChange // 0040 allow trigger @ExpLevelChange ExperienceMode=073 // If combat experience gain is allowed, use these percents for gaining exp in // Player versus Monster and Player versus Player combats. Value 0 disables gain. ExperienceKoefPVM=100 ExperienceKoefPVP=0 // Enable levels system (as a part of experience system) LevelSystem=1 // Level system settings: // linear = 0 (each NextLevelAt exp will give a level up) // double = 1 (you need (NextLevelAt * (level+1)) to get a level up) LevelMode=1 // Amount of experience to raise to the next level LevelNextAt=500 /////////////////////////////////////////////////////////////// //////// Network Behaviour /////////////////////////////////////////////////////////////// // WARNING: These are advanced settings that should not normally be changed // from the recommended default values! // Disconnect inactive socket in x min DeadSocketTime=10 // Maximum number of packets to send per tick MaxPacketsPerTick=25 // Number of connections a client can make before being blocked MaxPings=500 // Maximum number of packets before lowering packet priorities (0 for no limit) MaxQueueSize=0 // Maximum number of bytes to send per tick (also governs maximum size of outgoing packets) MaxSizePerTick=12000 // Time to remember previous connection history (seconds) NetTTL=300 // Use asynchronous data sends (changing this setting at runtime may produce unexpected behaviour) // 0 = Off // 1 = On // 2 = On for 4.0.0+ game clients only UseAsyncNetwork=1 // Prioritise outgoing packets (provides a smoother experience in crowded areas) UsePacketPriority=0 // Enables an additional buffer for outgoing data. UseExtraBuffer=1 // Tooltip modes // 0 = Always send full tooltip // 1 = Wait for client to request full tooltip TooltipMode=0 // Time to cache tooltip data for (seconds) TooltipCache=30 // Automatically invalidate and resend tooltips when: // 0001 item or character name changes // 0002 item amount changes // 0004 container weight changes // 0008 weapon or armor durability changes // 0010 weapon poison charge changes // 0020 wand charge changes // 0040 spell added to spellbook AutoTooltipResend=07f /////////////////////////////////////////////////////////////// //////// External Program Support /////////////////////////////////////////////////////////////// // TNG // on Linux do sth like "/srv/www/" // on Windows do sth. like "C:\foo\bar\" StripPath=scripts\web\ /////////////////////////////////////////////////////////////// //////// Webpage Settings /////////////////////////////////////////////////////////////// // Note, that you can catch error codes by creating sphere404.htm and so on // for all HTTP error codes sphere support. [WEBPAGE 1] // Determines what html file is used as base for the status page WebPageSrc=scripts/web/spherestatusbase.html // Determines where the status page is saved WebPageFile=scripts/web/status.html // In seconds, how often the status file is updated WebPageUpdate=60 // Required PLevel to view this page (0 = anyone, 6 = admins only) PLevel=0 /////////////////////////////////////////////////////////////// //////// Abuse Control /////////////////////////////////////////////////////////////// // Block these ips from the server // 255 is a wildcard, so 255.255.255.255 disables anyone connecting. [BlockIP] //123.34.45.56 //123.45.56.78 /////////////////////////////////////////////////////////////// //////// Connection Information /////////////////////////////////////////////////////////////// //First line should be the name of your shard (this is what people see when they connect) //Second line should be the IP of your shard (this is almost always 127.0.0.1) //Third line should be the port of your shard (this should be whatever ServPort is set to) //Uncomment next 3 lines below this if you have a router //First line should be a name different than your shard name above this //Second line should be your real/external IP (www.whatismyip.com) //Third line should be the shard port (this should be whatever ServPort is set to) [SERVERS] Forest Wars 193.169.87.182 2593 [EOF] | |||||
Tags | No tags attached. | |||||
Nightly Version | Automated (specify build number) | |||||
Experimental Flags | None | |||||
Option Flags | None | |||||
Internal Build Number | ||||||
Attached Files | ![]() | |||||
![]() |
|
(0001024) trinax (reporter) 13-04-11 00:47 edited on: 13-04-11 00:50 |
Sounds like what hapened to me when I tried the windows build too. 0001914 There is no "Segmentation fault" for mem access violation on Windows though. |
(0001025) ozzy (reporter) 13-04-11 15:35 |
Very often when you open the "Journal " - crash the client! (203) |
![]() |
|||
Date Modified | Username | Field | Change |
11-04-11 07:33 | ozzy | New Issue | |
11-04-11 07:33 | ozzy | File Added: act4.jpg | |
13-04-11 00:47 | trinax | Note Added: 0001024 | |
13-04-11 00:50 | trinax | Note Edited: 0001024 | View Revisions |
13-04-11 00:50 | trinax | Note Edited: 0001024 | View Revisions |
13-04-11 15:35 | ozzy | Note Added: 0001025 | |
17-03-14 19:48 | XuN | Status | new => resolved |
17-03-14 19:48 | XuN | Resolution | open => fixed |
17-03-14 19:48 | XuN | Assigned To | => XuN |
Copyright © 2000 - 2010 MantisBT Group |