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| ID | Project | Category | View Status | Date Submitted | Last Update | |
| 0001997 | SphereServer | executable - generic | public | 11-07-11 21:19 | 23-09-14 08:12 | |
| Reporter | Coruja | |||||
| Assigned To | MrSugarCube | |||||
| Priority | normal | Severity | major | Reproducibility | always | |
| Status | resolved | Resolution | fixed | |||
| Platform | OS | OS Version | ||||
| Product Version | ||||||
| Target Version | Fixed in Version | 0.56c Nightly | ||||
| Summary | 0001997: Worldsave timing problem (urgent) | |||||
| Description | f_onserver_save must be called before the worldsave, but is being called after the worldsave this produce a strange save method, because the worldsave goes like this: 1)Msg: worldsave in 10 seconds... 2)Server stop to save for about 20sec without any warning 3)After a 20sec 'freeze', it shows twice "the world is saving..." and "save took 666 seconds" without the 'worldsave warning', every worldsave is like a server problem (sphere freeze or huge lag) and ppl were starting to complain about the server, so I marked this severity as major :D | |||||
| Additional Information | using latest 11/07/2011 nightly release | |||||
| Tags | No tags attached. | |||||
| Nightly Version | Automated (specify build number) | |||||
| Experimental Flags | None | |||||
| Option Flags | None | |||||
| Internal Build Number | 1468 | |||||
| Attached Files | ||||||
Notes |
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(0001159) Coruja (developer) 11-07-11 21:21 |
DeadSocketTime=5 MaxPacketsPerTick=100 MaxPings=15 MaxQueueSize=0 MaxSizePerTick=12000 NetTTL=300 UseAsyncNetwork=0 UsePacketPriority=0 UseExtraBuffer=1 TooltipMode=0 TooltipCache=30 AutoTooltipResend=07f NetworkThreads=0 NetworkThreadPriority=255 |
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(0001161) babidi (reporter) 13-07-11 08:13 |
http://tracker.sphere.torfo.org/bugs/view.php?id=1819 [^] same as this i think they sometimes touch something and make this issue came true |
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(0001164) Coruja (developer) 16-07-11 05:06 |
today I noticed that using UsePacketPriority=1 fix this problem but using UsePacketPriority=0 the problem remains now it's not a problem at all (since it's already fixed by UsePacketPriority=1), but it must be fixed when using UsePacketPriority=0 too |
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(0001190) Coruja (developer) 26-07-11 06:58 |
confirmed, the problem occour only using NetworkThreads=0 using NetworkThreads=1 the worldsave works fine, but I doesnt want use NetworkThreads (it will slow down server ping) sphere build 1487 |
Issue History |
|||
| Date Modified | Username | Field | Change |
| 11-07-11 21:19 | Coruja | New Issue | |
| 11-07-11 21:21 | Coruja | Note Added: 0001159 | |
| 13-07-11 08:13 | babidi | Note Added: 0001161 | |
| 16-07-11 05:06 | Coruja | Note Added: 0001164 | |
| 26-07-11 06:58 | Coruja | Note Added: 0001190 | |
| 31-07-11 19:49 | MrSugarCube | Status | new => resolved |
| 31-07-11 19:49 | MrSugarCube | Fixed in Version | => 0.56c Nightly |
| 31-07-11 19:49 | MrSugarCube | Resolution | open => fixed |
| 31-07-11 19:49 | MrSugarCube | Assigned To | => MrSugarCube |
| 23-09-14 08:12 | korok | Issue Monitored: korok | |
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