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ID | Project | Category | View Status | Date Submitted | Last Update | |
0002019 | SphereServer | executable - generic | public | 09-08-11 15:14 | 02-09-11 19:55 | |
Reporter | Mirravin | |||||
Assigned To | ShiryuX | |||||
Priority | normal | Severity | minor | Reproducibility | always | |
Status | closed | Resolution | not fixable | |||
Platform | OS | OS Version | ||||
Product Version | ||||||
Target Version | Fixed in Version | |||||
Summary | 0002019: Incorrect item value in the standart sell menu. | |||||
Description | When item value is more, than 2 bytes(65000+), it is displayed in the sell menu incorrectly. It is only occurs, when you are selling (not buying) items. Windows / Linux (no difference). | |||||
Tags | No tags attached. | |||||
Nightly Version | Automated (specify build number) | |||||
Experimental Flags | None | |||||
Option Flags | None | |||||
Internal Build Number | 1419 | |||||
Attached Files | ||||||
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(0001230) Mirravin (reporter) 01-09-11 04:45 |
The same with the "Gold Avail" number in the buy menu. |
(0001231) ShiryuX (developer) 01-09-11 05:15 |
The problem looks to be in the protocol. The buy menu uses 4 bytes for price while the sell menu only use 2 bytes. Sphere's code is fine, it uses the same variables types for both buy/sell price. About "Gold Avail", I really don't know, the gold amount isn't sent with the Buy/Sell list, client must be taking it from latest known character status. |
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Date Modified | Username | Field | Change |
09-08-11 15:14 | Mirravin | New Issue | |
01-09-11 04:45 | Mirravin | Note Added: 0001230 | |
01-09-11 05:15 | ShiryuX | Note Added: 0001231 | |
02-09-11 19:55 | ShiryuX | Status | new => closed |
02-09-11 19:55 | ShiryuX | Assigned To | => ShiryuX |
02-09-11 19:55 | ShiryuX | Resolution | open => not fixable |
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