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IDProjectCategoryView StatusDate SubmittedLast Update
0002255SphereServerscript packpublic02-01-14 02:2822-01-14 12:13
ReporterCoruja 
Assigned ToXuN 
PrioritynormalSeverityminorReproducibilityN/A
StatusresolvedResolutionfixed 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
Summary0002255: More incorrect color ranges on sphere_defs.scp
DescriptionRelated to 0002251, I found more incorrect color defs on sphere_defs.scp

Also I noticed that some values on [DEFNAME hues_range] are original ranges from hues.mul and some others are sphere custom, so I filtered and placed everything in the correct order

PS: I think colors_all could be better if changed to {2 1001}, this is the original range on hues.mul to cover all 'primary' colors :P

PS²: I found a missing color range "Metals #0 -> Metals #29" found on hues.mul not included on sphere script, it's the colors_metals {2401 2430} (maybe it's useless, it would not make difference add it on the script or not)


[DEFNAME hues_range]
//Default color ranges from hues.mul (I already checked and fixed all values here):
colors_skin {1002 1058}
colors_hair {1102 1149}
colors_pink {1201 1254}
colors_blue {1301 1354}
colors_green {1401 1454}
colors_orange {1501 1554}
colors_red {1601 1654}
colors_yellow {1701 1754}
colors_neutral {1801 1908}
colors_snake {2001 2018}
colors_bird {2101 2130}
colors_slime {2201 2224}
colors_animal {2301 2318}

//Custom sphere defs (I doesn't changed nothing here)
colors_stone {2498 1 2500 1 {2671 2706} 1}
colors_skin_gargoyle {1755 1779}
colors_all { {443 443} 2 {902 902} 1 {907 907} 1 {928 928} 1 {946 947} 1 {1201 1247} 6 {1301 1347} 6 {1401 1447} 6 {1501 1547} 6 {1601 1654} 6 {1701 1747} 6 {1801 1887} 6 }
colors_white {2301 2301}
colors_black {2305 2305}
colors_brown {1110 1116}
colors_gray {946 947}
colors_demon { 1106 1110 }
colors_wyrm { 0 1 { 1105 1110 } 1 { 34 39 } 1 }
colors_red_drag { color_red1 1 color_red2 1 }
colors_blood { 33 38 }
colors_lava { { 32 34 } 1 { 53 55 } 1 { 43 45 } 1 }
colors_poison { 61 79 }

color_magic_weap 0
color_magic_shield 0
color_magic_arm 0

color_magic_defense 1650
color_magic_guarding 1430
color_magic_hardening 1353
color_magic_fortification 1805
color_magic_invulnerability 1887

color_o_spined 08ac
color_o_horned 0845
color_o_barbed 0851
TagsNo tags attached.
Nightly VersionAutomated (specify build number)
Experimental FlagsNone
Option FlagsNone
Internal Build Number
Attached Files

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-  Notes
(0001878)
Coruja (developer)
02-01-14 03:26

I found another interesting info, ~I think~ the range {2 1001} is exactly all the 1000 same colors from the "dye tub" window, so there's another reason why it would be great use this value on colors_all :P

the dye window have 200 colors per "page" (brightness level), and 5 pages, so 5 x 200 = 1000. I checked here and got these values:
-first color from first "page" (dark blue): 2
-last color from last "page" (bright gray): 1001
-tried many random values and all of them are inside this {2 1001} range
(0001930)
XuN (developer)
22-01-14 12:13

Updated it in my script pack, it will be uploaded on the next commit.

- Issue History
Date Modified Username Field Change
02-01-14 02:28 Coruja New Issue
02-01-14 03:26 Coruja Note Added: 0001878
22-01-14 12:13 XuN Note Added: 0001930
22-01-14 12:13 XuN Status new => resolved
22-01-14 12:13 XuN Resolution open => fixed
22-01-14 12:13 XuN Assigned To => XuN


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