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ID | Project | Category | View Status | Date Submitted | Last Update | |
0002255 | SphereServer | script pack | public | 02-01-14 02:28 | 22-01-14 12:13 | |
Reporter | Coruja | |||||
Assigned To | XuN | |||||
Priority | normal | Severity | minor | Reproducibility | N/A | |
Status | resolved | Resolution | fixed | |||
Platform | OS | OS Version | ||||
Product Version | ||||||
Target Version | Fixed in Version | |||||
Summary | 0002255: More incorrect color ranges on sphere_defs.scp | |||||
Description | Related to 0002251, I found more incorrect color defs on sphere_defs.scp Also I noticed that some values on [DEFNAME hues_range] are original ranges from hues.mul and some others are sphere custom, so I filtered and placed everything in the correct order PS: I think colors_all could be better if changed to {2 1001}, this is the original range on hues.mul to cover all 'primary' colors :P PS²: I found a missing color range "Metals #0 -> Metals #29" found on hues.mul not included on sphere script, it's the colors_metals {2401 2430} (maybe it's useless, it would not make difference add it on the script or not) [DEFNAME hues_range] //Default color ranges from hues.mul (I already checked and fixed all values here): colors_skin {1002 1058} colors_hair {1102 1149} colors_pink {1201 1254} colors_blue {1301 1354} colors_green {1401 1454} colors_orange {1501 1554} colors_red {1601 1654} colors_yellow {1701 1754} colors_neutral {1801 1908} colors_snake {2001 2018} colors_bird {2101 2130} colors_slime {2201 2224} colors_animal {2301 2318} //Custom sphere defs (I doesn't changed nothing here) colors_stone {2498 1 2500 1 {2671 2706} 1} colors_skin_gargoyle {1755 1779} colors_all { {443 443} 2 {902 902} 1 {907 907} 1 {928 928} 1 {946 947} 1 {1201 1247} 6 {1301 1347} 6 {1401 1447} 6 {1501 1547} 6 {1601 1654} 6 {1701 1747} 6 {1801 1887} 6 } colors_white {2301 2301} colors_black {2305 2305} colors_brown {1110 1116} colors_gray {946 947} colors_demon { 1106 1110 } colors_wyrm { 0 1 { 1105 1110 } 1 { 34 39 } 1 } colors_red_drag { color_red1 1 color_red2 1 } colors_blood { 33 38 } colors_lava { { 32 34 } 1 { 53 55 } 1 { 43 45 } 1 } colors_poison { 61 79 } color_magic_weap 0 color_magic_shield 0 color_magic_arm 0 color_magic_defense 1650 color_magic_guarding 1430 color_magic_hardening 1353 color_magic_fortification 1805 color_magic_invulnerability 1887 color_o_spined 08ac color_o_horned 0845 color_o_barbed 0851 | |||||
Tags | No tags attached. | |||||
Nightly Version | Automated (specify build number) | |||||
Experimental Flags | None | |||||
Option Flags | None | |||||
Internal Build Number | ||||||
Attached Files | ||||||
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(0001878) Coruja (developer) 02-01-14 03:26 |
I found another interesting info, ~I think~ the range {2 1001} is exactly all the 1000 same colors from the "dye tub" window, so there's another reason why it would be great use this value on colors_all :P the dye window have 200 colors per "page" (brightness level), and 5 pages, so 5 x 200 = 1000. I checked here and got these values: -first color from first "page" (dark blue): 2 -last color from last "page" (bright gray): 1001 -tried many random values and all of them are inside this {2 1001} range |
(0001930) XuN (developer) 22-01-14 12:13 |
Updated it in my script pack, it will be uploaded on the next commit. |
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Date Modified | Username | Field | Change |
02-01-14 02:28 | Coruja | New Issue | |
02-01-14 03:26 | Coruja | Note Added: 0001878 | |
22-01-14 12:13 | XuN | Note Added: 0001930 | |
22-01-14 12:13 | XuN | Status | new => resolved |
22-01-14 12:13 | XuN | Resolution | open => fixed |
22-01-14 12:13 | XuN | Assigned To | => XuN |
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