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| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0002275 | SphereServer | executable - windows build | public | 04-02-14 04:23 | 15-02-14 23:25 |
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| Reporter | Coruja | |
| Assigned To | Ben | |
| Priority | normal | Severity | major | Reproducibility | always |
| Status | resolved | Resolution | fixed | |
| Platform | | OS | | OS Version | |
| Product Version | | |
| Target Version | | Fixed in Version | 0.56c Nightly | |
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| Summary | 0002275: [Major issue] Pets walking through house doors |
| Description | Pets like horse/llama/etc are walking through house front doors. Probably related to some changes on EF_WalkCheck / EF_DiagonalWalkCheck made some weeks ago.
I dont know if using MountHeight=1 on sphere.ini will solve this, but probably will, since I always used MountHeight=1 for ages to fix some bugs like pets walking though mountains, but disabled some weeks ago since this 'mountain pet' bug was fixed directly on EF_WalkCheck and then I started to get players talking about this new bug
but the question is not simply "if MountHeight fix it, just enable MountHeight". It must be fixed with MountHeight disabled too :D |
| Steps To Reproduce | http://www.youtube.com/watch?v=2Ynz4oFQpXg [^]
Just ignore the whole video an focus on 1:05 ~ 1:07
The player on the front of the door just dismount the zostrich then he say 'all kill' and the zostrich simply walk through the house door/wall to kill someone. Everything happens too quick but can be seen pausing the video |
| Additional Information | The server is using MountHeight=0 |
| Tags | No tags attached. |
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| Nightly Version | Automated (specify build number) |
| Experimental Flags | DiagonalWalkCheck, NewPositionChecks, WalkCheck, UsePingServer |
| Option Flags | Command_Sysmsgs, OSIMultiSight, NoItemNaming, NoHouseMuteSpeech, Buffs, NoPrefix |
| Internal Build Number | |
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| Attached Files | |
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