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ID | Project | Category | View Status | Date Submitted | Last Update |
0001586 | SphereServer | executable - linux build | public | 18-03-09 08:58 | 19-04-09 04:48 |
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Reporter | Earlgrey100 | |
Assigned To | MrSugarCube | |
Priority | normal | Severity | minor | Reproducibility | sometimes |
Status | resolved | Resolution | fixed | |
Platform | | OS | | OS Version | |
Product Version | | |
Target Version | | Fixed in Version | 20-09-2009, 0.56b Prerelease | |
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Summary | 0001586: Advance LOS for NPC causes critical error |
Description | CRITICAL:Assert pri=2:'i<m_iItemQty' file '../common/CGrayMap.h', line 282, in CChar::NPC_TickAction() 0000001 "idle"
DEBUG:'Cador' [021c25]
I activated Advance LOS for NPC and Player. My GM Char traveled to a city and the npc guards (not sphere embedded guards) were starting to write those nice errors in console.
After switich aLOS for NPCs off, the errors were gone. |
Additional Information | up to date (real)nightlybuild
linux - debian 5.0 |
Tags | No tags attached. |
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Nightly Version | 09-02-2007 |
Experimental Flags | None |
Option Flags | NoHouseMuteSpeech, NoPrefix, DrinkIsFood |
Internal Build Number | |
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Attached Files | |
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