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IDProjectCategoryView StatusDate SubmittedLast Update
0001712SphereServerexecutable - linux buildpublic20-01-10 04:5724-01-10 21:26
Reporterwuffel 
Assigned ToMrSugarCube 
PrioritynormalSeveritytweakReproducibilityalways
StatusresolvedResolutionfixed 
PlatformOSOS Version
Product Version0.56c Nightly 
Target VersionFixed in Version0.56c Nightly 
Summary0001712: 100% CPU-Load
DescriptionSphere creates with "EF_NETWORKOUTTHREAD" activated a fourth process, which is _always_ using 100% CPU, even if no players are online. If i disable EF_Network... the "problem" disappears.
Dunno if you know this fact, i only want to report it.. doesn't really matter at quadcores and so on.

Cant chose the right Experimental Flag. I take 'UseNetworkMulti' instead of EF_Networkoutthread.

Additional Information84825 sphere 1 118 0 267M 69608K CPU1 1 1:04 100.00% spheresvr
84826 sphere 1 44 0 267M 69608K select 0 0:02 1.07% spheresvr
84815 sphere 1 44 0 267M 69608K nanslp 0 0:02 0.00% spheresvr
84824 sphere 1 44 0 267M 69608K select 1 0:00 0.00% spheresvr
TagsNo tags attached.
Nightly VersionNot Available
Experimental FlagsUseNetworkMulti
Option FlagsNone
Internal Build Number
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- Issue History
Date Modified Username Field Change
20-01-10 04:57 wuffel New Issue
20-01-10 04:57 wuffel Nightly Version => Not Available
20-01-10 04:57 wuffel Experimental Flags => UseNetworkMulti
20-01-10 04:57 wuffel Option Flags => None
24-01-10 21:26 MrSugarCube Status new => resolved
24-01-10 21:26 MrSugarCube Fixed in Version => 0.56c Nightly
24-01-10 21:26 MrSugarCube Resolution open => fixed
24-01-10 21:26 MrSugarCube Assigned To => MrSugarCube
14-11-10 19:54 MrSugarCube Category executable - linux => executable - linux build


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