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IDProjectCategoryView StatusDate SubmittedLast Update
0001764SphereServerexecutable - genericpublic21-06-10 07:2310-11-13 20:32
Reporterxantier 
Assigned ToBen 
PrioritynormalSeveritymajorReproducibilityalways
StatusresolvedResolutionfixed 
PlatformOSOS Version
Product Version0.56c Nightly 
Target VersionFixed in Version0.56c Nightly 
Summary0001764: LOS, Stack and Z Problems
DescriptionThere are a lot of hardcoded issues about dropping, picking up and stacking system. Well i have captured screens to explain that a bit easier..

http://img101.imageshack.us/img101/3884/cont.png [^]

http://img64.imageshack.us/img64/6003/cont2.png [^]

http://img36.imageshack.us/img36/9119/cont3n.png [^]

http://img17.imageshack.us/img17/7196/cont4.png [^]

http://img535.imageshack.us/img535/6127/cont5.png [^]

and the final words ...

http://img690.imageshack.us/img690/2294/cont6.png [^]
TagsNo tags attached.
Nightly VersionNot Available
Experimental FlagsNone
Option FlagsNone
Internal Build Number
Attached Files

- Relationships

-  Notes
(0000492)
xantier (reporter)
22-06-10 08:02
edited on: 22-06-10 08:03

Picture # 1,2 seems to be about advancedLOS..

(0001110)
xantier (reporter)
13-06-11 17:23
edited on: 13-06-11 17:50

well images seem to be lost after one year. i had mentioned too much about this problem before but i got negative and weird answers. here i will try to explain again :

main problem is about advanced LOS and internal drop/pickup checks in sphereserver.

--Line of sight--
according to osi (and runuo ?) LOS algorithm, you can/must be able to drop multiple items on a tile. this works well in non-advanced LOS but when the advanced one (osi-like, realistic) is activated, you can't do that. and there is no way to override LOS system, especially on @itemdrop triggers. that blocks us to script an osi-like item drop system. it is especially vital on decorating the houses, world etc..

--internal item drop/pickup checks--
another problem that blocks scripting item drop checks. it is buggy and unnecessary. when you drop multiply items on a tile, they stack weirdly. no check for item heights, all items have their Z value increased by one. same for lifting an item.


if i couldn't explain it well, i can record videos for that problem.

(0001768)
Ben (manager)
10-11-13 20:32

Fixed LOS issue with stacked items

- Issue History
Date Modified Username Field Change
21-06-10 07:23 xantier New Issue
21-06-10 07:23 xantier Nightly Version => Not Available
21-06-10 07:23 xantier Experimental Flags => None
21-06-10 07:23 xantier Option Flags => None
22-06-10 08:02 xantier Note Added: 0000492
22-06-10 08:03 xantier Note Edited: 0000492
03-07-10 00:18 MrSugarCube Relationship added duplicate of 0001736
03-08-10 16:54 xantier Note Added: 0000535
11-08-10 18:20 xantier Note Added: 0000554
11-08-10 18:20 xantier Note Edited: 0000554
17-08-10 16:53 xantier Note Added: 0000566
25-08-10 06:17 xantier Note Deleted: 0000554
04-06-11 14:21 xantier Note Deleted: 0000535
04-06-11 14:21 xantier Note Deleted: 0000566
13-06-11 17:23 xantier Note Added: 0001110
13-06-11 17:50 xantier Note Edited: 0001110 View Revisions
06-10-13 05:15 Ben Assigned To => Ben
06-10-13 05:15 Ben Status new => assigned
10-11-13 20:32 Ben Note Added: 0001768
10-11-13 20:32 Ben Status assigned => resolved
10-11-13 20:32 Ben Fixed in Version => 0.56c Nightly
10-11-13 20:32 Ben Resolution open => fixed


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