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ID | Project | Category | View Status | Date Submitted | Last Update | |
0001831 | SphereServer | executable - generic | public | 09-10-10 00:45 | 17-09-12 20:48 | |
Reporter | Mirravin | |||||
Assigned To | Terrikate | |||||
Priority | normal | Severity | major | Reproducibility | always | |
Status | resolved | Resolution | fixed | |||
Platform | OS | Windows/Linux | OS Version | |||
Product Version | ||||||
Target Version | Fixed in Version | 0.56c Nightly | ||||
Summary | 0001831: NPCs can't go through characters at all. | |||||
Description | With full stamina. It seems what this affecting the part of NPC function because in some cased its can go through characters, but usually it can't do it. Example is @NpcActFollow: @NpcActFollow is firing --> @PersonalSpace not firing (script attached). For example, you can shoot this lizardman and it will stay and do nothing despite of he have a full stamina. | |||||
Steps To Reproduce | [FUNCTION NPC_BLOCK_BUG] TARGETF NPC_BLOCK_BUGT RETURN 1 [FUNCTION NPC_BLOCK_BUGT] NEWNPC c_lizardman NEW.GO <TARGP> NEWNPC c_horse_gray NEW.DEX 0 NEW.GO <EVAL (<TARGP.X>+1)> <TARGP.Y> <TARGP.Z> NEWNPC c_horse_gray NEW.DEX 0 NEW.GO <EVAL (<TARGP.X>-1)> <TARGP.Y> <TARGP.Z> NEWNPC c_horse_gray NEW.DEX 0 NEW.GO <EVAL (<TARGP.X>+1)> <EVAL (<TARGP.Y>+1)> <TARGP.Z> NEWNPC c_horse_gray NEW.DEX 0 NEW.GO <TARGP.X> <EVAL (<TARGP.Y>+1)> <TARGP.Z> NEWNPC c_horse_gray NEW.DEX 0 NEW.GO <EVAL (<TARGP.X>-1)> <EVAL (<TARGP.Y>+1)> <TARGP.Z> NEWNPC c_horse_gray NEW.DEX 0 NEW.GO <EVAL (<TARGP.X>+1)> <EVAL (<TARGP.Y>-1)> <TARGP.Z> NEWNPC c_horse_gray NEW.DEX 0 NEW.GO <TARGP.X> <EVAL (<TARGP.Y>-1)> <TARGP.Z> NEWNPC c_horse_gray NEW.DEX 0 NEW.GO <EVAL (<TARGP.X>-1)> <EVAL (<TARGP.Y>-1)> <TARGP.Z> NEWITEM i_bow NEW.EQUIP NEWITEM i_arrow NEW.AMOUNT 100 NEW.BOUNCE RETURN 1 | |||||
Tags | No tags attached. | |||||
Nightly Version | Automated (specify build number) | |||||
Experimental Flags | None | |||||
Option Flags | None | |||||
Internal Build Number | 1343 | |||||
Attached Files | ||||||
Notes | |
(0000808) Mirravin (reporter) 29-12-10 04:42 edited on: 29-12-10 04:42 |
This problem also affects script RUN and WALK functions, using .xrun 1 on test NPC do nothing. But .xcanmove 1 return true(uid). |
Issue History | |||
Date Modified | Username | Field | Change |
09-10-10 00:45 | Mirravin | New Issue | |
28-10-10 01:26 | Terrikate | Issue Monitored: Terrikate | |
29-12-10 04:42 | Mirravin | Note Added: 0000808 | |
29-12-10 04:42 | Mirravin | Note Edited: 0000808 | View Revisions |
11-02-11 12:31 | Mirravin | Issue Monitored: Mirravin | |
17-09-12 20:42 | Terrikate | Assigned To | => Terrikate |
17-09-12 20:42 | Terrikate | Status | new => assigned |
17-09-12 20:48 | Terrikate | Status | assigned => resolved |
17-09-12 20:48 | Terrikate | Fixed in Version | => 0.56c Nightly |
17-09-12 20:48 | Terrikate | Resolution | open => fixed |
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