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IDProjectCategoryView StatusDate SubmittedLast Update
0002048SphereServernew feature requestpublic05-11-11 09:3722-03-12 02:48
Reporterxantier 
Assigned ToShiryuX 
PrioritynormalSeverityfeatureReproducibilityhave not tried
StatusclosedResolutionnot fixable 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
Summary0002048: TicksPerSec for sphere.ini
Descriptionin order to make OSI accurate calculations, i need to change internal clock, ticks per second. it is 4 ticks (0.25 ms per tick) per second at OSI. 10 at sphereserver. so there is no way to have accurate results especially at spell cast and freeze time. i thought TIMERD function is based on that tick thing (TIMERD=1, 1 tick = 1/(tickpersec) seconds). so this feature may bring useful things.
TagsNo tags attached.
Nightly VersionNot Available
Experimental FlagsNone
Option FlagsNone
Internal Build Number
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(0001300)
ShiryuX (developer)
22-03-12 02:48

No way. I can't let anyone modify the internal clock of sphere, specially when it's used in many sensitive functions. Saves, cleanup, networking, etc.

- Issue History
Date Modified Username Field Change
05-11-11 09:37 xantier New Issue
22-03-12 02:48 ShiryuX Note Added: 0001300
22-03-12 02:48 ShiryuX Status new => closed
22-03-12 02:48 ShiryuX Assigned To => ShiryuX
22-03-12 02:48 ShiryuX Resolution open => not fixable


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