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| ID | Project | Category | View Status | Date Submitted | Last Update | |
| 0002269 | SphereServer | new feature request | public | 26-01-14 01:41 | 17-02-14 11:20 | |
| Reporter | Coruja | |||||
| Assigned To | XuN | |||||
| Priority | normal | Severity | minor | Reproducibility | N/A | |
| Status | resolved | Resolution | fixed | |||
| Platform | OS | OS Version | ||||
| Product Version | ||||||
| Target Version | Fixed in Version | |||||
| Summary | 0002269: NPC Train engine and @SkillChange / @SkillGain | |||||
| Description | quick suggestion: make the internal NPC train engine call for @SkillChange and/or @SkillGain when someone train skills on NPC | |||||
| Tags | No tags attached. | |||||
| Nightly Version | Automated (specify build number) | |||||
| Experimental Flags | None | |||||
| Option Flags | None | |||||
| Internal Build Number | ||||||
| Attached Files | ||||||
Notes |
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(0001963) Coruja (developer) 17-02-14 02:29 |
maybe a great solution is copy/paste the same change from latest nightly: call @SkillChange on everything 16-02-2014, XuN Modified @StatChange: now is working properly in EVERY stat change, and not only in the stat gain/loses argn1=statid (maxhits,maxmana,maxstam and maxfood are checked now too) argn2=the current stat value argn3=the new value |
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(0001964) XuN (developer) 17-02-14 11:20 |
Added |
Issue History |
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| Date Modified | Username | Field | Change |
| 26-01-14 01:41 | Coruja | New Issue | |
| 17-02-14 02:29 | Coruja | Note Added: 0001963 | |
| 17-02-14 11:20 | XuN | Note Added: 0001964 | |
| 17-02-14 11:20 | XuN | Status | new => resolved |
| 17-02-14 11:20 | XuN | Resolution | open => fixed |
| 17-02-14 11:20 | XuN | Assigned To | => XuN |
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