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ID | Project | Category | View Status | Date Submitted | Last Update | |
0002318 | SphereServer | executable - windows build | public | 24-04-14 18:22 | 26-04-14 08:43 | |
Reporter | Kirofus | |||||
Assigned To | XuN | |||||
Priority | normal | Severity | minor | Reproducibility | sometimes | |
Status | resolved | Resolution | fixed | |||
Platform | Win32 | OS | Windows Server | OS Version | 2012 | |
Product Version | ||||||
Target Version | Fixed in Version | 16-06-2013, 0.56b Prerelease | ||||
Summary | 0002318: Exception on anim on trigger e_undead | |||||
Description | On trigger @EnvironChange at events e_undead, I have sometime exception from the console on a specific line that do the anim 014 (line #63, see anim 014 line on the following script). | |||||
Steps To Reproduce | [EVENTS e_Undead] ON=@EnvironChange if (<var0.InSeasonChange>) // Prevent infinite loop during season change. return 0 endif // Enter "//" before Return 0, if you want to make script working // i like the dark if (<sector.isdark>) || (<flags>& (statf_nightsight|statf_indoors)) if (!<tag0.lightstr>) return 0 endif anim 011 bark 4 str=<tag.lightstr> // restore me. hits=<str> tag.lightstr= karma=<tag0.lightkarma> tag.lightkarma=//just dispose of this. fame=<tag0.lightfame> tag.lightfame= flags ^= statf_conjured // no loot if killed. return 0 // Line 60 endif // i can't live in light areas. weaken me ? or destroy me ? anim 014 // LINE 63 bark 4 if ( <flags>&statf_conjured ) remove return 1 endif flags |= statf_conjured // no loot if killed. hits=0 // Kill return 0 | |||||
Additional Information | 08:34:DEBUG:__ thread (4964) __ | # | _____ function _____________ | ticks passed from previous function start ______ 08:34:DEBUG:>> 4964 | 0 | CWorld::OnTick | +0 08:34:DEBUG:>> 4964 | 1 | CSector::OnTick | +0 08:34:DEBUG:>> 4964 | 2 | CItem::OnTick | +15 08:34:DEBUG:>> 4964 | 3 | CItem::Spawn_OnTick | +0 08:34:DEBUG:>> 4964 | 4 | CItem::Spawn_GenerateChar | +0 08:34:DEBUG:>> 4964 | 5 | CChar::MoveToChar | +0 08:34:DEBUG:>> 4964 | 6 | CChar::OnTrigger | +0 08:34:DEBUG:>> 4964 | 7 | CScriptObj::OnTriggerScript | +0 08:34:DEBUG:>> 4964 | 8 | CScriptObj::OnTriggerRunVal | +0 08:34:DEBUG:>> 4964 | 9 | CScriptObj::OnTriggerRun | +0 08:34:DEBUG:>> 4964 | 10 | CChar::r_Verb | +0 <-- exception catch point (below is guessed and could be incorrect!) 08:34:DEBUG:>> 4964 | 11 | CChar::UpdateAnimate | +0 08:34:CRITICAL:(AI_NPC.scp,63)"Access Violation" (0x183f2), in CChar::Verb() 08:34:DEBUG:command 'anim' args '014' [107557EC] | |||||
Tags | No tags attached. | |||||
Nightly Version | Automated (specify build number) | |||||
Experimental Flags | DiagonalWalkCheck, Unicode, New_Triggers, NewPositionChecks, WalkCheck, Size_Optimise | |||||
Option Flags | None | |||||
Internal Build Number | 1888 | |||||
Attached Files | ||||||
Notes | |
(0002104) XuN (developer) 25-04-14 20:19 |
Was this solved when updated the version? |
(0002107) Kirofus (reporter) 26-04-14 02:50 edited on: 26-04-14 02:51 |
I don't know, I have networking issues for all players on the build 1893, so I will keep build 1888 with NPC summoning issues because this is most important to be able to log in-game instead of summoning NPC. |
Issue History | |||
Date Modified | Username | Field | Change |
24-04-14 18:22 | Kirofus | New Issue | |
25-04-14 09:34 | XuN | Assigned To | => XuN |
25-04-14 09:34 | XuN | Status | new => assigned |
25-04-14 20:19 | XuN | Note Added: 0002104 | |
26-04-14 02:50 | Kirofus | Note Added: 0002107 | |
26-04-14 02:51 | Kirofus | Note Edited: 0002107 | View Revisions |
26-04-14 08:43 | XuN | Status | assigned => resolved |
26-04-14 08:43 | XuN | Fixed in Version | => 16-06-2013, 0.56b Prerelease |
26-04-14 08:43 | XuN | Resolution | open => fixed |
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