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ID | Project | Category | View Status | Date Submitted | Last Update | |
0002356 | SphereServer | executable - windows build | public | 29-05-14 07:36 | 31-05-14 15:51 | |
Reporter | Coruja | |||||
Assigned To | Ben | |||||
Priority | normal | Severity | major | Reproducibility | always | |
Status | resolved | Resolution | fixed | |||
Platform | OS | OS Version | ||||
Product Version | ||||||
Target Version | Fixed in Version | 0.56c Nightly | ||||
Summary | 0002356: Diagonal LOS problems | |||||
Description | If I try to hit someone between diagonal walls, I will have LOS and can attack or cast spells on the target Many years ago, the diagonal LOS check was made by checking both directions, eg: to have LOS on NW I must have LOS on both N + W. If N or W LOS check fails, I wont have LOS to NW. I dont know if still working this way, but something is wrong. On the example img I dont have LOS to both S and W but I can attack/cast spells on the pig (SW) | |||||
Additional Information | Tested on may 25 and may 29 builds, using AdvancedLOS=0, 01, 02 and 01|02 Walls dispID on attached img: 0254a, 0254c, 0254e | |||||
Tags | No tags attached. | |||||
Nightly Version | Automated (specify build number) | |||||
Experimental Flags | None | |||||
Option Flags | None | |||||
Internal Build Number | 1944 | |||||
Attached Files | ![]() | |||||
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(0002259) Ben (manager) 31-05-14 15:51 |
Ok, Found the problem... It was not testing LOS properly when distance was <= 1 as being beside something "should" mean you can see it. Now it tests the diagonals properly at distance of 1. This is only valid if AdvancedLOS is disabled. |
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Date Modified | Username | Field | Change |
29-05-14 07:36 | Coruja | New Issue | |
29-05-14 07:36 | Coruja | File Added: BugDiagonalLOS.png | |
31-05-14 15:51 | Ben | Note Added: 0002259 | |
31-05-14 15:51 | Ben | Status | new => resolved |
31-05-14 15:51 | Ben | Fixed in Version | => 0.56c Nightly |
31-05-14 15:51 | Ben | Resolution | open => fixed |
31-05-14 15:51 | Ben | Assigned To | => Ben |
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