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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||
0002401 | SphereServer | executable - generic | public | 21-09-14 23:15 | 17-10-14 02:02 | ||||||
Reporter | Rizz | ||||||||||
Assigned To | |||||||||||
Priority | normal | Severity | major | Reproducibility | have not tried | ||||||
Status | new | Resolution | open | ||||||||
Platform | OS | OS Version | |||||||||
Product Version | |||||||||||
Target Version | Fixed in Version | ||||||||||
Summary | 0002401: Memories with different timerd equipped on player decay at the same time | ||||||||||
Description | [function f_testa_archery] serv.newitem i_mem_prova_arch new.timerd=12 equip <new.uid> serv.newitem i_mem_prova_arch new.timerd=6 equip <new.uid> [ITEMDEF i_mem_prova_arch] id=i_worldgem_lg layer=layer_special type=T_EQ_SCRIPT name=Timer Memory weight=0 on=@create attr=attr_invis on=@equip link=<src.uid> on=@timer link.say asdas return 1 Different timer, same decay time. | ||||||||||
Tags | No tags attached. | ||||||||||
Nightly Version | Automated (specify build number) | ||||||||||
Experimental Flags | None | ||||||||||
Option Flags | None | ||||||||||
Internal Build Number | 2035 | ||||||||||
Attached Files | |||||||||||
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(0002434) Ben (manager) 22-09-14 12:52 |
you do realize you have a difference of 0.6 seconds and the method you used is by far not the most precise way to test it... |
(0002435) XuN (developer) 22-09-14 17:06 |
Use this instead of what you have ... also a remove would be nice :) on=@timer link.say <serv.timer> return 1 |
(0002436) Rizz (reporter) 22-09-14 20:15 edited on: 22-09-14 20:18 |
Ben, we are talking about 0.6 seconds not 0.06 seconds; you can easy notice the difference. Anyway with <serv.time>: [ITEMDEF i_mem_prova_arch] id=i_worldgem_lg layer=layer_special type=T_EQ_SCRIPT name=Timer Memory weight=0 on=@create attr=attr_invis on=@equip link=<src.uid> on=@timer link.sysmessage <serv.time> return 0 The 173 number is related to the number of one packet. http://i39.servimg.com/u/f39/12/69/62/20/cattur20.png [^] There are almost no differences and when they are.. they are wrong. |
(0002479) Rizz (reporter) 16-10-14 01:31 |
UP |
(0002483) Rizz (reporter) 17-10-14 02:02 |
Still the same problem, memories on players decay with incorrect timer. |
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Date Modified | Username | Field | Change |
21-09-14 23:15 | Rizz | New Issue | |
22-09-14 12:52 | Ben | Note Added: 0002434 | |
22-09-14 17:06 | XuN | Note Added: 0002435 | |
22-09-14 20:15 | Rizz | Note Added: 0002436 | |
22-09-14 20:17 | Rizz | Note Added: 0002437 | |
22-09-14 20:18 | Rizz | Note Deleted: 0002437 | |
22-09-14 20:18 | Rizz | Note Edited: 0002436 | View Revisions |
16-10-14 01:31 | Rizz | Note Added: 0002479 | |
17-10-14 02:02 | Rizz | Note Added: 0002483 |
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