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ID | Project | Category | View Status | Date Submitted | Last Update | |
0002403 | SphereServer | executable - generic | public | 23-09-14 09:11 | 13-10-14 17:03 | |
Reporter | Coruja | |||||
Assigned To | XuN | |||||
Priority | normal | Severity | major | Reproducibility | always | |
Status | resolved | Resolution | fixed | |||
Platform | OS | OS Version | ||||
Product Version | ||||||
Target Version | Fixed in Version | |||||
Summary | 0002403: Pets accepting any item the owner gives him | |||||
Description | Pets can eat t_fruit (example), but if I try to give him any other item != t_fruit, it will aceppt the item and place it on pet backpack (layer 21) which can't be opened by the pet owner the only way to get back these items is kill the pet to pickup the items from the loot the correct behavior is make pets accept only items which they will eat, otherwise they will refuse the item | |||||
Additional Information | I tested on rideable (eg: c_llama) and non-rideable (eg: c_rabbit) npcs and both can reproduce the bug | |||||
Tags | No tags attached. | |||||
Nightly Version | Automated (specify build number) | |||||
Experimental Flags | None | |||||
Option Flags | None | |||||
Internal Build Number | ||||||
Attached Files | ||||||
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(0002458) XuN (developer) 08-10-14 17:51 |
I think it's ok because if this is blocked in the source some people wanting to do it will be in trouble. IMO a softcoded fix for pets using @NPCAcceptItem will be the perfect solution. |
(0002463) Ben (manager) 10-10-14 20:12 |
@ReceiveItem can also be used here form even more control. Doing this in hardcode would not be wise. There would need to be acceptions for pack llamas and pack horses... best done in softcode |
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Date Modified | Username | Field | Change |
23-09-14 09:11 | Coruja | New Issue | |
08-10-14 17:51 | XuN | Note Added: 0002458 | |
10-10-14 20:12 | Ben | Note Added: 0002463 | |
13-10-14 17:03 | XuN | Status | new => resolved |
13-10-14 17:03 | XuN | Resolution | open => fixed |
13-10-14 17:03 | XuN | Assigned To | => XuN |
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