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ID | Project | Category | View Status | Date Submitted | Last Update | |
0002520 | SphereServer | executable - generic | public | 21-06-15 14:43 | 27-06-15 12:45 | |
Reporter | Shinaa | |||||
Assigned To | XuN | |||||
Priority | normal | Severity | major | Reproducibility | always | |
Status | resolved | Resolution | fixed | |||
Platform | Windows | OS | Win7 | OS Version | ||
Product Version | ||||||
Target Version | Fixed in Version | 0.56c Nightly | ||||
Summary | 0002520: AttackSpeed not affected by DEX but by STAM | |||||
Description | Setting DEX to 1 or 1000 does not affect attackspeed the slightest, while changing STAM will increase or decrease attackspeed the way DEX should. | |||||
Steps To Reproduce | Set Dex to 1000, set Stam to 20 -> Slow attack Set Dex to 1, set Stam to 100 -> Fast attack MaxStam does not matter, just your current Stam, exactly the way DEX should. | |||||
Additional Information | Script used to measure delay between hits: ON=@HIT IF (<TAG0.MyHit>) SAY Speed: <FVAL <SERV.TIME>-<TAG0.MyHit>> TAG.MyHit=<SERV.TIME> ELSE TAG.MyHit=<SERV.TIME> ENDIF | |||||
Tags | No tags attached. | |||||
Nightly Version | Automated (specify build number) | |||||
Experimental Flags | Script_Profiler, Size_Optimise, DamageTools | |||||
Option Flags | FileCommands, NoHouseMuteSpeech, NoPrefix | |||||
Internal Build Number | 2349 | |||||
Attached Files | ||||||
Notes | |
(0002848) XuN (developer) 22-06-15 20:35 |
http://uo.stratics.com/content/arms-armor/combat.php [^] Speed should be based on STAM and not in DEX, if you want anything related to combat changed just tweak it in sphere_combat.scp |
(0002856) Shinaa (reporter) 23-06-15 16:35 |
Well pretty sure sphere always had it on DEX and the formula for it on wiki says DEX and nowhere in the revions does it state it was changed to STAM, nor does it state anywhere what the actual formula is, but looking at the linked table the values don't match sphere values anyway. |
(0002859) Rizz (reporter) 23-06-15 20:10 |
I think would be nice add a new option in sphere.ini to decide if use STAM over DEX. Something like: swingbasedon=1 or 2 (1 dex, 2 stam) |
(0002874) XuN (developer) 27-06-15 10:00 edited on: 27-06-15 10:04 |
It was changed in rev 2270, May 10th, i'll update wiki too. Here is the formula so you can change it and mod without a problem :) if (<brain> == BRAIN_GUARD) argn1=1 return 0 endif local.iBaseSpeed = 50 //Wrestling speed local.iSwingSpeedIncrease = <INCREASESWINGSPEED> if ( <weapon> ) local.iBaseSpeed = <weapon.tag0.OVERRIDE.SPEED> if ( local.iBaseSpeed <= 0) local.iBaseSpeed = <weapon.speed> endif endif // ML formula (doesn't use m_iSpeedScaleFactor and it's only compatible with ML speed format eg. 0.25 ~ 5.00 instead 0 ~ 50) // NOTE: This formula is not being used. // local.iSwingSpeed = ((<local.iBaseSpeed> * 4) - (<stam> / 30)) * (100 / (100 + <local.iSwingSpeedIncrease>)) // if ( <local.iSwingSpeed> < 5 ) // local.iSwingSpeed = 5 // local.iSwingSpeed = (local.iSwingSpeed * 10) / 4 // argn1 = <local.iSwingSpeed> // return 0 // SE formula (default m_iSpeedScaleFactor = 80000) local.iSwingSpeed = maximum(1, <local.iBaseSpeed> * (100 + <local.iSwingSpeedIncrease>) / 100) local.iSwingSpeed = (<serv.SpeedScaleFactor> / ((<stam> + 100) * <local.iSwingSpeed>)) - 2 if ( <local.iSwingSpeed> < 5 ) <local.iSwingSpeed> = 5 local.iSwingSpeed = (<local.iSwingSpeed> * 10) / 4 argn1 <local.iSwingSpeed> return 0 *I just converted it from source to script, it may have some missing brackets or not working 100%, but the code and formulas are these. |
Issue History | |||
Date Modified | Username | Field | Change |
21-06-15 14:43 | Shinaa | New Issue | |
22-06-15 20:35 | XuN | Note Added: 0002848 | |
23-06-15 16:35 | Shinaa | Note Added: 0002856 | |
23-06-15 20:10 | Rizz | Note Added: 0002859 | |
27-06-15 10:00 | XuN | Note Added: 0002874 | |
27-06-15 10:04 | XuN | Note Edited: 0002874 | View Revisions |
27-06-15 12:45 | XuN | Status | new => resolved |
27-06-15 12:45 | XuN | Fixed in Version | => 0.56c Nightly |
27-06-15 12:45 | XuN | Resolution | open => fixed |
27-06-15 12:45 | XuN | Assigned To | => XuN |
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