Anonymous | Login | Signup for a new account | 27-12-24 01:17 CET |
Main | My View | View Issues | Change Log | Roadmap |
View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | |||||
ID | Project | Category | View Status | Date Submitted | Last Update | |
0002555 | SphereServer | executable - windows build | public | 13-09-15 21:24 | 15-09-15 10:30 | |
Reporter | azmanomer | |||||
Assigned To | XuN | |||||
Priority | normal | Severity | major | Reproducibility | always | |
Status | resolved | Resolution | fixed | |||
Platform | OS | OS Version | ||||
Product Version | ||||||
Target Version | Fixed in Version | 0.56c Nightly | ||||
Summary | 0002555: freeze after start | |||||
Description | it wasnt like that but today when i start sphere it freeze 5 min later and when i check the logs after a while i found this; 21:29:DEBUG:__ thread (6548) __ | # | _____ function _____________ | ticks passed from previous function start ______ 21:29:DEBUG:>> 6548 | 0 | CWorld::OnTick | +0 21:29:DEBUG:>> 6548 | 1 | CSector::OnTick | +0 21:29:DEBUG:>> 6548 | 2 | CChar::OnTick | +0 21:29:DEBUG:>> 6548 | 3 | CItem::OnTrigger | +1513568 <-- exception catch point (below is guessed and could be incorrect!) 21:29:DEBUG:>> 6548 | 4 | CTextConsole::GetChar | +0 21:29:WARNING:Forcing thread 'Main' to terminate... | |||||
Tags | No tags attached. | |||||
Nightly Version | Automated (specify build number) | |||||
Experimental Flags | None | |||||
Option Flags | FileCommands | |||||
Internal Build Number | 2433 | |||||
Attached Files | ||||||
Notes | |
(0002969) azmanomer (reporter) 13-09-15 22:13 |
i changed my save files with old ones and its fixed but i think its happened because of vars i ll share my save files i hope you can find the cause. https://onedrive.live.com/redir?resid=41422FED47DC3E1!305&authkey=!AKGroRWhFO5remA&ithint=folder%2c [^] |
(0002970) XuN (developer) 15-09-15 10:30 |
This is not something to be fixed IMO, it always worked like that. Both VAR and DEF stores inside <baseid> for items and chars it's resource ID for internal purposes, it also serves as a way to check if these items or chars exists, ie if (<def0.<baseid>>) will return 1 if the char/item you are using it on is scripted, I don't see a reason to change it ... just add prefixes/suffixes to that vars/defs, like var.crafting_<baseid> and there's no problem anymore. |
Issue History | |||
Date Modified | Username | Field | Change |
13-09-15 21:24 | azmanomer | New Issue | |
13-09-15 22:13 | azmanomer | Note Added: 0002969 | |
15-09-15 10:30 | XuN | Note Added: 0002970 | |
15-09-15 10:30 | XuN | Status | new => resolved |
15-09-15 10:30 | XuN | Fixed in Version | => 0.56c Nightly |
15-09-15 10:30 | XuN | Resolution | open => fixed |
15-09-15 10:30 | XuN | Assigned To | => XuN |
Copyright © 2000 - 2010 MantisBT Group |