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IDProjectCategoryView StatusDate SubmittedLast Update
0001664SphereServerexecutable - genericpublic25-09-09 22:1616-10-09 05:41
ReporterAnarchCassius 
Assigned To 
PrioritynormalSeveritymajorReproducibilityalways
StatusnewResolutionopen 
PlatformOSOS Version
Product Version20-09-2009, 0.56b Prerelease 
Target VersionFixed in Version 
Summary0001664: NPCs can break hit speed by moving in combat
DescriptionWhen moving near their target in combat NPCs can make nearly instantaneous attacks. This is with StayInRange active and PreHit inactive. The script found in the additional information link can be used to create conditions which will almost guarantee this bug but it will occur under other circumstances.

My best guess as to what is happening is that when the NPCs move and their attacks are suspended they somehow loose their swing speed timer. When they finish their step they then finish the attack instantly. Thus by moving and attacking rapidly an NPC can reduce the delay between its attacks to practically nothing.
Additional Informationhttp://www.sphereserver.net/index.php?showtopic=47099&pid=227137&st=0&#entry227137 [^]
thread containing script which exacerbates the bug and my initial notes on it.
TagsNo tags attached.
Nightly Version20-09-2009
Experimental FlagsNone
Option FlagsNone
Internal Build Number
Attached Files

- Relationships

-  Notes
(0000289)
khaos (developer)
25-09-09 22:20

I can confirm this bug. I tested it as well on my private server with sphere base scripts and no mods on combat system. Minus ini settings of course. Which at the moment are set to default.
(0000295)
khaos (developer)
16-10-09 05:41

Note: If you turn ML off, this bug does not persist. Still this is broken either way.

- Issue History
Date Modified Username Field Change
25-09-09 22:16 AnarchCassius New Issue
25-09-09 22:16 AnarchCassius Nightly Version => 20-09-2009
25-09-09 22:16 AnarchCassius Experimental Flags => None
25-09-09 22:16 AnarchCassius Option Flags => None
25-09-09 22:20 khaos Note Added: 0000289
16-10-09 05:41 khaos Note Added: 0000295


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