Anonymous | Login | Signup for a new account | 17-05-24 17:13 CEST |
Main | My View | View Issues | Change Log | Roadmap |
View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||||
ID | Project | Category | View Status | Date Submitted | Last Update | ||||||
0001664 | SphereServer | executable - generic | public | 25-09-09 22:16 | 16-10-09 05:41 | ||||||
Reporter | AnarchCassius | ||||||||||
Assigned To | |||||||||||
Priority | normal | Severity | major | Reproducibility | always | ||||||
Status | new | Resolution | open | ||||||||
Platform | OS | OS Version | |||||||||
Product Version | 20-09-2009, 0.56b Prerelease | ||||||||||
Target Version | Fixed in Version | ||||||||||
Summary | 0001664: NPCs can break hit speed by moving in combat | ||||||||||
Description | When moving near their target in combat NPCs can make nearly instantaneous attacks. This is with StayInRange active and PreHit inactive. The script found in the additional information link can be used to create conditions which will almost guarantee this bug but it will occur under other circumstances. My best guess as to what is happening is that when the NPCs move and their attacks are suspended they somehow loose their swing speed timer. When they finish their step they then finish the attack instantly. Thus by moving and attacking rapidly an NPC can reduce the delay between its attacks to practically nothing. | ||||||||||
Additional Information | http://www.sphereserver.net/index.php?showtopic=47099&pid=227137&st=0&#entry227137 [^] thread containing script which exacerbates the bug and my initial notes on it. | ||||||||||
Tags | No tags attached. | ||||||||||
Nightly Version | 20-09-2009 | ||||||||||
Experimental Flags | None | ||||||||||
Option Flags | None | ||||||||||
Internal Build Number | |||||||||||
Attached Files | |||||||||||
Notes | |
(0000289) khaos (developer) 25-09-09 22:20 |
I can confirm this bug. I tested it as well on my private server with sphere base scripts and no mods on combat system. Minus ini settings of course. Which at the moment are set to default. |
(0000295) khaos (developer) 16-10-09 05:41 |
Note: If you turn ML off, this bug does not persist. Still this is broken either way. |
Issue History | |||
Date Modified | Username | Field | Change |
25-09-09 22:16 | AnarchCassius | New Issue | |
25-09-09 22:16 | AnarchCassius | Nightly Version | => 20-09-2009 |
25-09-09 22:16 | AnarchCassius | Experimental Flags | => None |
25-09-09 22:16 | AnarchCassius | Option Flags | => None |
25-09-09 22:20 | khaos | Note Added: 0000289 | |
16-10-09 05:41 | khaos | Note Added: 0000295 |
Copyright © 2000 - 2010 MantisBT Group |