View Issue Details Jump to Notes ] Issue History ] Print ]
IDProjectCategoryView StatusDate SubmittedLast Update
0001472SphereServerexecutable - genericpublic24-07-08 22:4926-04-14 17:36
ReporterXeroX 
Assigned Tokhaos 
PrioritynormalSeverityminorReproducibilityhave not tried
StatusclosedResolutionno change required 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version0.56c Nightly 
Summary0001472: NewPositionChecks -> Doors
DescriptionWith NewPositionChecks turned on. You cant close doors without standing direct on/in the door.
TagsNo tags attached.
Nightly Version08-02-2008
Experimental FlagsNone, NewPositionChecks
Option FlagsNone
Internal Build Number
Attached Files

- Relationships

-  Notes
(0000051)
Coruja (developer)
09-08-08 19:50

Here I got this problem too. I can open the door from 10 tiles away, but cannot close it if I'm not in the front/side of this door.
(0000052)
XeroX (reporter)
09-08-08 20:03

But only with NewPositionsChecks right ?
(0000053)
Coruja (developer)
09-08-08 21:22

I cant test now, but probably it's a NewPositionsCheck + LOS issue.
Maybe this flag make some influence on LOS checking?
(0000084)
XeroX (reporter)
05-09-08 13:46
edited on: 05-09-08 13:47

Now is it a "bug" or not ?

(0000091)
Coruja (developer)
14-09-08 22:48
edited on: 14-09-08 22:51

That's the question :)
When someone goes to the house, and open the front door, it can reach the door LOS. The player enter on house, and try to close the door, and now he cant reach the door.
It's a problem on doors, because [closed door P != open door P]. Just check the door P yourself, it has different P when open and close, because when it has opened it is moved one tile to the side, making the player not reach the door because the house wall block the LOS between player-door. When the player goes to the 'front' of the door, theres no wall to block the LOS and it will reach the door without problems.

This can be fixed making an exception to doors on newpositionscheck (LOS check), or doing something to prevent the opened doors act as opened but without moving it a tile to the side.

(0001837)
khaos (developer)
14-12-13 21:50
edited on: 14-12-13 21:50

I will look into this; but the doors moving to a new p is normal. If anything gets fixed it is people dclicking 10 tiles away. As Coruja always states; EA has a certain desired behavior... the doors act this way on EA.

(0002114)
Ben (manager)
26-04-14 17:36

This is working as it should.

- Issue History
Date Modified Username Field Change
24-07-08 22:49 XeroX New Issue
24-07-08 22:49 XeroX Nightly Version => 08-02-2008
24-07-08 22:49 XeroX Experimental Flags => None, NewPositionChecks
24-07-08 22:49 XeroX Option Flags => None
09-08-08 19:50 Coruja Note Added: 0000051
09-08-08 20:03 XeroX Note Added: 0000052
09-08-08 21:22 Coruja Note Added: 0000053
05-09-08 13:46 XeroX Note Added: 0000084
05-09-08 13:47 XeroX Note Edited: 0000084
14-09-08 22:48 Coruja Note Added: 0000091
14-09-08 22:49 Coruja Note Edited: 0000091
14-09-08 22:51 Coruja Note Edited: 0000091
14-12-13 21:50 khaos Note Added: 0001837
14-12-13 21:50 khaos Assigned To => khaos
14-12-13 21:50 khaos Status new => acknowledged
14-12-13 21:50 khaos Note Edited: 0001837 View Revisions
26-04-14 17:36 Ben Note Added: 0002114
26-04-14 17:36 Ben Status acknowledged => closed
26-04-14 17:36 Ben Resolution open => no change required
26-04-14 17:36 Ben Fixed in Version => 0.56c Nightly


Copyright © 2000 - 2010 MantisBT Group
Powered by Mantis Bugtracker