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IDProjectCategoryView StatusDate SubmittedLast Update
0001548SphereServerexecutable - genericpublic07-11-08 12:1321-02-09 16:29
Reporterpyromapes2k 
Assigned ToMrSugarCube 
PrioritynormalSeveritymajorReproducibilityalways
StatusresolvedResolutionfixed 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version20-09-2009, 0.56b Prerelease 
Summary0001548: Modar produces incorrect armor values
DescriptionGiving an item modar will add the modar straight on to armor (according to the decided tooltip message)

However, modar+armor does not give the expected result when calculating the pieces individual armor (the value is much higher than expected)

Modar is also not just a flat addition to the end result of armor.


I assume modar not simply being added to the items armor is a bug. (since the tooltips say it should be)
TagsNo tags attached.
Nightly VersionNot Available
Experimental FlagsNone
Option FlagsNone
Internal Build Number
Attached Files

- Relationships

-  Notes
(0000160)
Earlgrey100 (reporter)
18-02-09 10:13

At this point is something to add.

The sum of the armorvalue (AC) is shown wrong, if you are wearing a shield.

e.g.
case 1)

heatershield with:
AR = 10
ModAR = 50
(Parry 100%)
gives us an shown AC in the characterstatus of about 120

case 2)
heatershield with.
AR = 10
ModAR = 10
(Parry 100%)
gives us an shown AC in the status of about 37

- Issue History
Date Modified Username Field Change
07-11-08 12:13 pyromapes2k New Issue
07-11-08 12:13 pyromapes2k Nightly Version => Not Available
07-11-08 12:13 pyromapes2k Experimental Flags => None
07-11-08 12:13 pyromapes2k Option Flags => None
18-02-09 10:13 Earlgrey100 Note Added: 0000160
21-02-09 16:29 MrSugarCube Status new => resolved
21-02-09 16:29 MrSugarCube Fixed in Version => 0.56c Nightly
21-02-09 16:29 MrSugarCube Resolution open => fixed
21-02-09 16:29 MrSugarCube Assigned To => MrSugarCube


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