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IDProjectCategoryView StatusDate SubmittedLast Update
0001745SphereServerexecutable - genericpublic04-05-10 19:4515-11-10 00:45
ReporterCoruja 
Assigned ToMrSugarCube 
PriorityhighSeveritymajorReproducibilityalways
StatusclosedResolutionunable to reproduce 
PlatformOSOS Version
Product Version0.56c Nightly 
Target VersionFixed in Version 
Summary0001745: AsyncNetwork not working
DescriptionIf AsyncNetwork is enabled, newest clients runs fine and older clients get laggy. And with async off, newest clients become laggy and older clients runs fine.
So UseAsyncNetwork=0 makes older clients fine and UseAsyncNetwork=1 makes newest clients fine. But probably theres some problem on UseAsyncNetwork=2 because some clients continues running with 'lag'

// Use asynchronous data sends (changing this setting at runtime may produce unexpected behaviour)
// 0 = Off
// 1 = On
// 2 = On for 4.0.0+ game clients only
UseAsyncNetwork=2
Additional Information03/05/10 build
MaxPacketsPerTick=50
MaxQueueSize=0
MaxSizePerTick=12000
UsePacketPriority=0
TagsNo tags attached.
Nightly VersionNot Available
Experimental FlagsNone
Option FlagsNone
Internal Build Number
Attached Files

- Relationships

-  Notes
(0000475)
gnomo (reporter)
25-05-10 19:49

Players complain that hangs a few seconds when entering or gate receives magic poison.

Tested with r1282 for windows
(0000476)
Mirravin (reporter)
25-05-10 20:15
edited on: 25-05-10 20:20

On 6.0.14.3 I also have disconnects and and "WARNING:57:TX Error 11" in console somentimes, than opening a container with many items, also than opening buy list after vendor restocking.
internal build #1277, Linux
EF_NetworkOutThread ON
UseAsyncNetwork=2

(0000611)
Terrikate (developer)
05-09-10 16:26

Here it works. The only thing with UseAsyncNetwork 0 or 2 the server doesn't hold for two minutes online, when I have 20+ players online. Not report any fall leaves (crash dump) in the latest versions. I had to try with the version of August 14 to get a crash dump and could only get it with AsyncNetwork 0.
(0000612)
Terrikate (developer)
05-09-10 16:29

Here Crash dump report http://www.megaupload.com/?d=OJRAUA82 [^]
(0000745)
MrSugarCube (administrator)
04-11-10 12:26

I can't see any problems here, is there still a crash on the latest automated builds?

There is also a debug message shown on the latest automated build (with 08000 set on DebugFlags) which you can use to see if there are any clients that don't enter the correct mode. It will look like:

x:Switching async mode from 0 to 1.
(0000747)
Terrikate (developer)
04-11-10 20:07

I am currently using mode 1 because I'm forcing players to play with a client 7.0.8.2. One of these days I'll try to put the auto mode (2) and tell you.
(0000758)
Terrikate (developer)
14-11-10 18:43

Tested here for hours in mode 2 and no problems. I guess the bug was found and resolved on previous versions.

- Issue History
Date Modified Username Field Change
04-05-10 19:45 Coruja New Issue
04-05-10 19:45 Coruja Nightly Version => Not Available
04-05-10 19:45 Coruja Experimental Flags => None
04-05-10 19:45 Coruja Option Flags => None
25-05-10 19:49 gnomo Note Added: 0000475
25-05-10 20:15 Mirravin Note Added: 0000476
25-05-10 20:19 Mirravin Note Edited: 0000476
25-05-10 20:20 Mirravin Note Edited: 0000476
23-08-10 17:27 MrSugarCube Priority normal => high
05-09-10 16:26 Terrikate Note Added: 0000611
05-09-10 16:29 Terrikate Note Added: 0000612
04-11-10 12:26 MrSugarCube Note Added: 0000745
04-11-10 20:07 Terrikate Note Added: 0000747
14-11-10 18:22 MrSugarCube Assigned To => MrSugarCube
14-11-10 18:22 MrSugarCube Status new => feedback
14-11-10 18:43 Terrikate Note Added: 0000758
15-11-10 00:45 MrSugarCube Status feedback => closed
15-11-10 00:45 MrSugarCube Resolution open => unable to reproduce


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