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IDProjectCategoryView StatusDate SubmittedLast Update
0001775SphereServerexecutable - genericpublic07-07-10 16:3216-12-13 22:51
ReporterCoruja 
Assigned Tokhaos 
PrioritynormalSeverityminorReproducibilityalways
StatusclosedResolutionno change required 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
Summary0001775: DAMAGE function revealing attacker
DescriptionDAMAGE 10 dam_fire 0b27a66
This function works fine and if the attacker (0b27a66) is near, it will be revealed from hiding, stealth, etc. No problem yet, but if this player run away and hide again, he will be revealed even at 300 tiles away (or more).

Correct method:
-reveal if the player is on range (without LOS check, just distance)
-don't reveal if the player is out of range
TagsNo tags attached.
Nightly Version09-09-2008
Experimental FlagsNone
Option FlagsNone
Internal Build Number
Attached Files

- Relationships

-  Notes
(0000507)
xantier (reporter)
07-07-10 17:38

if (<distance> > 11)
damage 10 dam_fire|dam_noreveal <uidhere>
else
damage 10 dam_fire <uidhere>
endif
(0000508)
Coruja (developer)
08-07-10 19:16

The attacker got revealed, not the char taking the damage. I already did an workaround, but using your example it will be like this

if (<distance> > 11)
 damage 10 dam_fire
else
 damage 10 dam_fire <uid>
endif

because if you use the 3rd argument (uid), this UID always will be revealed when the SRC got the damage
(0000539)
ShiryuX (developer)
06-08-10 07:13

I guess a check if isinvisualrange would do it?
Since you can't really see it if he's out of range anyway...
(0000541)
MrSugarCube (administrator)
06-08-10 12:13

I'm not sure it is as simple as a distance/los check. The attacker might be too far for the victim to see who damaged them, but surely there could be other people nearby who can see what they are doing?
(0000544)
xantier (reporter)
09-08-10 09:03

I tried this, even noreveal flag reveals the attacker. Even you are close or too far away from the target..
(0000545)
xantier (reporter)
09-08-10 21:13

Okay it was about my combat system. So no problem..

Check if any @gethit contains argn2 changed in.. My problem was about that :P
(0001839)
khaos (developer)
14-12-13 22:31

Is this still an issue? If so please explain otherwise I am closing it by tomorrow.
(0001856)
Coruja (developer)
16-12-13 00:42

still bugged, tested here on my custom poisoning system

ON=@Timer
...
CONT.DAMAGE 10 dam_poison <LINK>

I poison a giant snake in Covetous, then recall to Minoc and use invisibility spell, but I got revealed everytime the snake get damaged by the poison tick
(0001860)
XuN (developer)
16-12-13 12:05

Did you read the first comment made here? Try adding this flag to damage done:

CONT.DAMAGE 10,dam_poison|dam_noreveal,<LINK>

Or to damage received:

ON=@GetHit
argn2 |=dam_noreveal
(0001864)
khaos (developer)
16-12-13 22:51

argn2 dam_poison|dam_noreveal tested and working fine. No real bug here.

- Issue History
Date Modified Username Field Change
07-07-10 16:32 Coruja New Issue
07-07-10 16:32 Coruja Nightly Version => 09-09-2008
07-07-10 16:32 Coruja Experimental Flags => None
07-07-10 16:32 Coruja Option Flags => None
07-07-10 17:38 xantier Note Added: 0000507
08-07-10 19:16 Coruja Note Added: 0000508
06-08-10 07:13 ShiryuX Note Added: 0000539
06-08-10 12:13 MrSugarCube Note Added: 0000541
09-08-10 09:03 xantier Note Added: 0000544
09-08-10 21:13 xantier Note Added: 0000545
14-12-13 22:31 khaos Note Added: 0001839
14-12-13 22:31 khaos Assigned To => khaos
14-12-13 22:31 khaos Status new => feedback
16-12-13 00:42 Coruja Note Added: 0001856
16-12-13 00:42 Coruja Status feedback => assigned
16-12-13 12:05 XuN Note Added: 0001860
16-12-13 22:51 khaos Note Added: 0001864
16-12-13 22:51 khaos Status assigned => closed
16-12-13 22:51 khaos Resolution open => no change required


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