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| ID | Category | Severity | Reproducibility | Date Submitted | Last Update | |||||||
| 0001775 | [SphereServer 0.56b] executable - generic | minor | always | 07-07-10 16:32 | 09-08-10 21:13 | |||||||
| Reporter | Coruja | View Status | public | |||||||||
| Assigned To | ||||||||||||
| Priority | normal | Resolution | open | |||||||||
| Status | new | Product Version | PreRelease/Nightly | |||||||||
| Summary | 0001775: DAMAGE function revealing attacker | |||||||||||
| Description |
DAMAGE 10 dam_fire 0b27a66 This function works fine and if the attacker (0b27a66) is near, it will be revealed from hiding, stealth, etc. No problem yet, but if this player run away and hide again, he will be revealed even at 300 tiles away (or more). Correct method: -reveal if the player is on range (without LOS check, just distance) -don't reveal if the player is out of range |
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| Additional Information | ||||||||||||
| Tags | No tags attached. | |||||||||||
| Nightly Version | 09-09-2008 | |||||||||||
| Experimental Flags | None | |||||||||||
| Option Flags | None | |||||||||||
| Attached Files | ||||||||||||
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