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IDProjectCategoryView StatusDate SubmittedLast Update
0002075SphereServernew feature requestpublic06-05-12 14:2923-07-14 17:16
Reporterdaskaras 
Assigned ToXuN 
PrioritynormalSeverityminorReproducibilityN/A
StatusresolvedResolutionfixed 
PlatformOSOS Version
Product Version20-09-2009, 0.56b Prerelease 
Target VersionFixed in Version0.56c Nightly 
Summary0002075: Using a z-level in Spells for the EFFECT_ID animation
DescriptionAt the moment it is so, when you choose an effect_ID in your spell, the effect will be appearing in the middle of the char.
but sometimes I need to display the effect/animation over the head of the char, so it will be fine, when we can use a second command in the spell effect_ID like,
EFFECT_ID=i_fx_HEAL_EFFECT,<eval <height>+2>
TagsNo tags attached.
Nightly VersionNot Available
Experimental FlagsNone
Option FlagsNone
Internal Build Number
Attached Files

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-  Notes
(0001533)
daskaras (reporter)
28-03-13 11:18

is this possible?
(0002353)
XuN (developer)
23-07-14 17:16

Their position is client handled, we can only provide x, y and the map... the only way would be to 'move' the effect some tiles:

serv.newitem=i_fx_glow
new.p=


new.move nw

But this will only work to trick static animations and not the following ones.

Summarizing: this can't be done


- Issue History
Date Modified Username Field Change
06-05-12 14:29 daskaras New Issue
28-03-13 11:18 daskaras Note Added: 0001533
23-07-14 17:16 XuN Note Added: 0002353
23-07-14 17:16 XuN Status new => resolved
23-07-14 17:16 XuN Fixed in Version => 0.56c Nightly
23-07-14 17:16 XuN Resolution open => fixed
23-07-14 17:16 XuN Assigned To => XuN


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