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ID | Project | Category | View Status | Date Submitted | Last Update | |
0002075 | SphereServer | new feature request | public | 06-05-12 14:29 | 23-07-14 17:16 | |
Reporter | daskaras | |||||
Assigned To | XuN | |||||
Priority | normal | Severity | minor | Reproducibility | N/A | |
Status | resolved | Resolution | fixed | |||
Platform | OS | OS Version | ||||
Product Version | 20-09-2009, 0.56b Prerelease | |||||
Target Version | Fixed in Version | 0.56c Nightly | ||||
Summary | 0002075: Using a z-level in Spells for the EFFECT_ID animation | |||||
Description | At the moment it is so, when you choose an effect_ID in your spell, the effect will be appearing in the middle of the char. but sometimes I need to display the effect/animation over the head of the char, so it will be fine, when we can use a second command in the spell effect_ID like, EFFECT_ID=i_fx_HEAL_EFFECT,<eval <height>+2> | |||||
Tags | No tags attached. | |||||
Nightly Version | Not Available | |||||
Experimental Flags | None | |||||
Option Flags | None | |||||
Internal Build Number | ||||||
Attached Files | ||||||
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(0001533) daskaras (reporter) 28-03-13 11:18 |
is this possible? |
(0002353) XuN (developer) 23-07-14 17:16 |
Their position is client handled, we can only provide x, y and the map... the only way would be to 'move' the effect some tiles: serv.newitem=i_fx_glow new.p=
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Date Modified | Username | Field | Change |
06-05-12 14:29 | daskaras | New Issue | |
28-03-13 11:18 | daskaras | Note Added: 0001533 | |
23-07-14 17:16 | XuN | Note Added: 0002353 | |
23-07-14 17:16 | XuN | Status | new => resolved |
23-07-14 17:16 | XuN | Fixed in Version | => 0.56c Nightly |
23-07-14 17:16 | XuN | Resolution | open => fixed |
23-07-14 17:16 | XuN | Assigned To | => XuN |
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