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IDProjectCategoryView StatusDate SubmittedLast Update
0002183SphereServerexecutable - genericpublic01-08-13 02:1705-08-13 17:30
ReporterStanic 
Assigned ToBen 
PrioritynormalSeveritymajorReproducibilityalways
StatusresolvedResolutionfixed 
PlatformOSOS Version
Product Version16-06-2013, 0.56b Prerelease 
Target VersionFixed in Version0.56c Nightly 
Summary0002183: Experience System
DescriptionI was testing the hardcoded system Experience and I noticed that a player just wins exps killing monsters when he attack the npc before be attacked!

Basically:
Player --- Attack --> Monster
the system works normally

Monster --- Attack ---> Player
the player don't win exp killing this monster
TagsNo tags attached.
Nightly VersionAutomated (specify build number)
Experimental FlagsNone
Option FlagsNone
Internal Build Number
Attached Files

- Relationships

-  Notes
(0001618)
Ben (manager)
04-08-13 16:31

I'll have to look into this one. I'm prety sure it is cause by the same reason that @Kill doesn't fire all the time. (must be aggressor to fire @kill)

Maybe both situation could be solved at once.
(0001623)
Ben (manager)
05-08-13 17:30

Adding EF_FixKillTrigger 0x02 to possibly fix Exp system and @Kill trigger

- Issue History
Date Modified Username Field Change
01-08-13 02:17 Stanic New Issue
04-08-13 16:31 Ben Note Added: 0001618
05-08-13 17:30 Ben Note Added: 0001623
05-08-13 17:30 Ben Status new => resolved
05-08-13 17:30 Ben Fixed in Version => 0.56c Nightly
05-08-13 17:30 Ben Resolution open => fixed
05-08-13 17:30 Ben Assigned To => Ben


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