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| ID | Project | Category | View Status | Date Submitted | Last Update | |
| 0002258 | SphereServer | executable - windows build | public | 09-01-14 00:13 | 11-01-14 02:07 | |
| Reporter | Coruja | |||||
| Assigned To | Ben | |||||
| Priority | normal | Severity | major | Reproducibility | always | |
| Status | resolved | Resolution | fixed | |||
| Platform | OS | OS Version | ||||
| Product Version | ||||||
| Target Version | Fixed in Version | 0.56c Nightly | ||||
| Summary | 0002258: Many char properties returning value in HEX instead DEC | |||||
| Description | On 02 jan 14 build, many properties like luck, resfire, rescold, respoison, resenergy, etc returns the value in decimal (as always) but since I updated to 08 jan 14 build, all of these properties are now returning the value in hex I dont know if it is really a bug, but this thing could breaks many FLOATVAL's since they works only with decimal numbers and return a wrong value if used in hex on my server I use custom calc's for monster damage, loot, etc and this thing broke all these formulas (monsters taking 270.000 damage, 300.000gp being created on every loot, etc) | |||||
| Tags | No tags attached. | |||||
| Nightly Version | Automated (specify build number) | |||||
| Experimental Flags | None | |||||
| Option Flags | None | |||||
| Internal Build Number | ||||||
| Attached Files | ||||||
Notes |
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(0001894) Ben (manager) 11-01-14 02:07 |
I'll have this changed for next build. As a side note, you can always use <eval var> or <dvar> to return anything as decimal... If you find anymore that should return as decimal by default, just report them. |
Issue History |
|||
| Date Modified | Username | Field | Change |
| 09-01-14 00:13 | Coruja | New Issue | |
| 11-01-14 02:07 | Ben | Note Added: 0001894 | |
| 11-01-14 02:07 | Ben | Status | new => resolved |
| 11-01-14 02:07 | Ben | Fixed in Version | => 0.56c Nightly |
| 11-01-14 02:07 | Ben | Resolution | open => fixed |
| 11-01-14 02:07 | Ben | Assigned To | => Ben |
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