Anonymous | Login | Signup for a new account | 26-12-24 13:30 CET |
Main | My View | View Issues | Change Log | Roadmap |
View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | |||||
ID | Project | Category | View Status | Date Submitted | Last Update | |
0002268 | SphereServer | executable - windows build | public | 26-01-14 00:43 | 14-04-14 03:16 | |
Reporter | Coruja | |||||
Assigned To | Avatar | |||||
Priority | normal | Severity | minor | Reproducibility | always | |
Status | resolved | Resolution | fixed | |||
Platform | OS | OS Version | ||||
Product Version | ||||||
Target Version | Fixed in Version | |||||
Summary | 0002268: SPELLFLAG_HARM on summon spells doesn't make the caster criminal | |||||
Description | As the title says, casting summon spells with SPELLFLAG_HARM under guards protection wont make the caster criminal. Eg: I have SPELLFLAG_HARM set on both 'wall of stone' and 'energy vortex' spells. Under the guards protection, if I cast a wall of stone I will become criminal, but casting a energy vortex doesn't flag me criminal | |||||
Additional Information | Using 20 jan 2014 build | |||||
Tags | No tags attached. | |||||
Nightly Version | Automated (specify build number) | |||||
Experimental Flags | None | |||||
Option Flags | None | |||||
Internal Build Number | ||||||
Attached Files | ||||||
Notes | |
(0001933) Coruja (developer) 26-01-14 00:45 |
I'm using these flags: [Spell 24] DEFNAME=s_wall_of_stone ... FLAGS=SPELLFLAG_TARG_XYZ|SPELLFLAG_FIELD|SPELLFLAG_HARM|SPELLFLAG_NOUNPARALYZE|SPELLFLAG_PLAYERONLY [Spell 58] DEFNAME=s_energy_vortex ... FLAGS=SPELLFLAG_TARG_XYZ|SPELLFLAG_HARM|SPELLFLAG_SUMMON|SPELLFLAG_PLAYERONLY |
(0002040) Avatar (reporter) 14-04-14 03:10 |
I dont think there is problem but if you are insisting on it, you can achieve criminal issue by scripting if you want. I just checked and there is no problem. on=@gethit trigger you can manipulate this directly without any restrictions like the following ; on=@gethit if (<argn2>&00004) ==> just check the spell with serv.log <argn2> and see what is the definitions of spell then adjust 00004 instead. After that put src.criminal so and so forth. |
(0002041) Avatar (reporter) 14-04-14 03:16 |
Also, be sure that you are using last spells definitions and corrected scripts as released in nightly release |
Issue History | |||
Date Modified | Username | Field | Change |
26-01-14 00:43 | Coruja | New Issue | |
26-01-14 00:45 | Coruja | Note Added: 0001933 | |
14-04-14 03:10 | Avatar | Note Added: 0002040 | |
14-04-14 03:11 | Avatar | Status | new => resolved |
14-04-14 03:11 | Avatar | Resolution | open => fixed |
14-04-14 03:11 | Avatar | Assigned To | => Avatar |
14-04-14 03:15 | Avatar | Issue Monitored: Avatar | |
14-04-14 03:15 | Avatar | Status | resolved => feedback |
14-04-14 03:15 | Avatar | Resolution | fixed => reopened |
14-04-14 03:16 | Avatar | Note Added: 0002041 | |
14-04-14 03:16 | Avatar | Issue End Monitor: Avatar | |
14-04-14 03:16 | Avatar | Status | feedback => resolved |
14-04-14 03:16 | Avatar | Resolution | reopened => fixed |
Copyright © 2000 - 2010 MantisBT Group |