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ID | Project | Category | View Status | Date Submitted | Last Update | |
0002316 | SphereServer | new feature request | public | 23-04-14 11:48 | 23-04-14 12:37 | |
Reporter | Xfolder | |||||
Assigned To | XuN | |||||
Priority | normal | Severity | feature | Reproducibility | N/A | |
Status | resolved | Resolution | fixed | |||
Platform | OS | OS Version | ||||
Product Version | ||||||
Target Version | Fixed in Version | 16-06-2013, 0.56b Prerelease | ||||
Summary | 0002316: Flag for activate/deactivate the new weapon swing system | |||||
Description | I switched to the latest version of Sphere and I noticed that the system weight / speed of the weapons and their animations changed .. In previous versions of Sphere, the animation accompanying the motion for the duration of the swing. Now, however, after completing the swing the character stays still for a few tenths of a second before loading a new shot. I'd like to be able to choose which system to use with a flag in sphere.ini I am forced to use build 0001657 because my players do not like the new system.. Thanks | |||||
Tags | No tags attached. | |||||
Nightly Version | Automated (specify build number) | |||||
Experimental Flags | AllowTelnetPacketFilter, Script_Profiler | |||||
Option Flags | Command_Sysmsgs, FileCommands, NoHouseMuteSpeech, NoPrefix | |||||
Internal Build Number | 1883 | |||||
Attached Files | ||||||
Notes | |
(0002081) XuN (developer) 23-04-14 12:37 |
Fixed it, there's no need of ini option since the problem seems to be that New Mobile Animation packet isn't reading 'Delay' for humans and elfs (Only gargoyles) so only Gargoyles are using this packet now when attacking. |
Issue History | |||
Date Modified | Username | Field | Change |
23-04-14 11:48 | Xfolder | New Issue | |
23-04-14 12:37 | XuN | Note Added: 0002081 | |
23-04-14 12:37 | XuN | Status | new => resolved |
23-04-14 12:37 | XuN | Fixed in Version | => 16-06-2013, 0.56b Prerelease |
23-04-14 12:37 | XuN | Resolution | open => fixed |
23-04-14 12:37 | XuN | Assigned To | => XuN |
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