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IDProjectCategoryView StatusDate SubmittedLast Update
0002316SphereServernew feature requestpublic23-04-14 11:4823-04-14 12:37
ReporterXfolder 
Assigned ToXuN 
PrioritynormalSeverityfeatureReproducibilityN/A
StatusresolvedResolutionfixed 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version16-06-2013, 0.56b Prerelease 
Summary0002316: Flag for activate/deactivate the new weapon swing system
DescriptionI switched to the latest version of Sphere and I noticed that the system weight / speed of the weapons and their animations changed ..
In previous versions of Sphere, the animation accompanying the motion for the duration of the swing. Now, however, after completing the swing the character stays still for a few tenths of a second before loading a new shot.
I'd like to be able to choose which system to use with a flag in sphere.ini

I am forced to use build 0001657 because my players do not like the new system..

Thanks
TagsNo tags attached.
Nightly VersionAutomated (specify build number)
Experimental FlagsAllowTelnetPacketFilter, Script_Profiler
Option FlagsCommand_Sysmsgs, FileCommands, NoHouseMuteSpeech, NoPrefix
Internal Build Number1883
Attached Files

- Relationships

-  Notes
(0002081)
XuN (developer)
23-04-14 12:37

Fixed it, there's no need of ini option since the problem seems to be that New Mobile Animation packet isn't reading 'Delay' for humans and elfs (Only gargoyles) so only Gargoyles are using this packet now when attacking.

- Issue History
Date Modified Username Field Change
23-04-14 11:48 Xfolder New Issue
23-04-14 12:37 XuN Note Added: 0002081
23-04-14 12:37 XuN Status new => resolved
23-04-14 12:37 XuN Fixed in Version => 16-06-2013, 0.56b Prerelease
23-04-14 12:37 XuN Resolution open => fixed
23-04-14 12:37 XuN Assigned To => XuN


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