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IDProjectCategoryView StatusDate SubmittedLast Update
0002392SphereServerexecutable - genericpublic24-08-14 21:4813-10-14 17:07
ReporterCoruja 
Assigned ToXuN 
PrioritynormalSeveritymajorReproducibilityalways
StatusresolvedResolutionfixed 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version0.56c Nightly 
Summary0002392: [Major] Paralyze Field + Fire Field
DescriptionWhen I step into a paralyze field + fire field at the same spot, there's no way to get out there because I will get paralyzed but the fire field wont unparalyze when damage, and the damage always disturb any other spell too

The correct behavior is make the fire field damage break the paralyze effect
Additional InformationUsing 21 aug 2014 build
TagsNo tags attached.
Nightly VersionAutomated (specify build number)
Experimental FlagsNone
Option FlagsNone
Internal Build Number
Attached Files

- Relationships

-  Notes
(0002413)
darksun84 (reporter)
25-08-14 17:31

Looks like that if i cast paralyze field and then fire field at the same spot, the problem appears as you described.

But if i cast fire field and then paralyze field, the fire field actually unparalyze you (even if the paralyze field spell icon is still present in the player layer 38 after the player step out).
(0002421)
Coruja (developer)
28-08-14 00:26

I created a workaround to fix this. Horrible solution, but it's fine for a temporary workaround

scripts/items/sphere_item_animations.scp:

[ITEMDEF 03967]
DEFNAME=i_fx_field_paralyze
...

ON=@Step
IF (<ARGN1>) //Dont try to paralyze again if the char already got paralyzed
 return 1
ENDIF
(0002474)
XuN (developer)
13-10-14 17:07

The best option we can provide to offer 'control' over all situations is to leave it this way, so people can allow/deny the effects of multiple walls.

- Issue History
Date Modified Username Field Change
24-08-14 21:48 Coruja New Issue
25-08-14 17:31 darksun84 Note Added: 0002413
28-08-14 00:26 Coruja Note Added: 0002421
13-10-14 17:07 XuN Note Added: 0002474
13-10-14 17:07 XuN Status new => resolved
13-10-14 17:07 XuN Fixed in Version => 0.56c Nightly
13-10-14 17:07 XuN Resolution open => fixed
13-10-14 17:07 XuN Assigned To => XuN


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